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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -158,9 +158,7 @@ void VertexManager::AddVertices(int primitive, int numVertices)
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void VertexManager::Flush()
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{
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TextureCache::texMutex.Enter();
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g_vertex_manager->vFlush();
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TextureCache::texMutex.Leave();
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}
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// TODO: need to merge more stuff into VideoCommon to use this
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