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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@ -16,10 +16,10 @@
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/CheatCodeEditor.h"
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#include "DolphinQt2/Config/CheatWarningWidget.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "UICommon/GameFile.h"
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ARCodeWidget::ARCodeWidget(const GameFile& game)
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: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
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ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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{
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CreateWidgets();
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ConnectWidgets();
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