Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon

The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
JosJuice
2017-12-31 20:33:36 +01:00
parent 1add238a28
commit 1f1dae367d
67 changed files with 1373 additions and 1736 deletions

View File

@ -12,8 +12,12 @@
#include "Common/CommonTypes.h"
#include "Core/ActionReplay.h"
class CheatWarningWidget;
namespace UICommon
{
class GameFile;
}
class CheatWarningWidget;
class QLabel;
class QListWidget;
class QListWidgetItem;
@ -23,7 +27,7 @@ class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(const GameFile& game);
explicit ARCodeWidget(const UICommon::GameFile& game);
signals:
void OpenGeneralSettings();
@ -41,7 +45,7 @@ private:
void OnCodeEditPressed();
void OnCodeRemovePressed();
const GameFile& m_game;
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;