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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@ -11,7 +11,11 @@
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#include "Common/IniFile.h"
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namespace UICommon
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{
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class GameFile;
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}
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class QCheckBox;
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class QComboBox;
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class QGroupBox;
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@ -25,7 +29,7 @@ class GameConfigWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GameConfigWidget(const GameFile& game);
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explicit GameConfigWidget(const UICommon::GameFile& game);
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private:
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void CreateWidgets();
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@ -65,6 +69,6 @@ private:
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IniFile m_gameini_local;
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IniFile m_gameini_default;
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const GameFile& m_game;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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};
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