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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@ -13,11 +13,15 @@
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#include "DolphinQt2/Config/InfoWidget.h"
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#include "DolphinQt2/Config/PatchesWidget.h"
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#include "DolphinQt2/Config/PropertiesDialog.h"
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#include "UICommon/GameFile.h"
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PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDialog(parent)
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PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
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: QDialog(parent)
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{
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setWindowTitle(
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QStringLiteral("%1: %2 - %3").arg(game.GetFileName(), game.GetGameID(), game.GetLongName()));
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setWindowTitle(QStringLiteral("%1: %2 - %3")
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.arg(QString::fromStdString(game.GetFileName()),
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QString::fromStdString(game.GetGameID()),
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QString::fromStdString(game.GetLongName())));
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QVBoxLayout* layout = new QVBoxLayout();
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QTabWidget* tab_widget = new QTabWidget(this);
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@ -39,7 +43,7 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDia
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tab_widget->addTab(gecko, tr("Gecko Codes"));
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tab_widget->addTab(info, tr("Info"));
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if (DiscIO::IsDisc(game.GetPlatformID()))
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if (DiscIO::IsDisc(game.GetPlatform()))
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{
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FilesystemWidget* filesystem = new FilesystemWidget(game);
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tab_widget->addTab(filesystem, tr("Filesystem"));
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