Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon

The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
JosJuice
2017-12-31 20:33:36 +01:00
parent 1add238a28
commit 1f1dae367d
67 changed files with 1373 additions and 1736 deletions

View File

@ -5,6 +5,7 @@
#include <QApplication>
#include <QCloseEvent>
#include <QDateTime>
#include <QDir>
#include <QDragEnterEvent>
#include <QDropEvent>
@ -386,7 +387,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
}
else
{
QSharedPointer<GameFile> selection = m_game_list->GetSelectedGame();
std::shared_ptr<const UICommon::GameFile> selection = m_game_list->GetSelectedGame();
if (selection)
{
StartGame(selection->GetFilePath(), savestate_path);
@ -394,7 +395,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
}
else
{
auto default_path = QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
QString default_path = QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path, savestate_path);
@ -536,7 +537,13 @@ void MainWindow::ScreenShot()
void MainWindow::StartGame(const QString& path, const std::optional<std::string>& savestate_path)
{
StartGame(BootParameters::GenerateFromFile(path.toStdString(), savestate_path));
StartGame(path.toStdString(), savestate_path);
}
void MainWindow::StartGame(const std::string& path,
const std::optional<std::string>& savestate_path)
{
StartGame(BootParameters::GenerateFromFile(path, savestate_path));
}
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)