Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon

The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
JosJuice
2017-12-31 20:33:36 +01:00
parent 1add238a28
commit 1f1dae367d
67 changed files with 1373 additions and 1736 deletions

View File

@ -5,13 +5,12 @@
#pragma once
#include <array>
#include <memory>
#include <string>
#include <QMenu>
#include <QMenuBar>
#include "DolphinQt2/GameList/GameFile.h"
namespace Core
{
enum class State;
@ -22,6 +21,11 @@ namespace DiscIO
enum class Region;
};
namespace UICommon
{
class GameFile;
}
class MenuBar final : public QMenuBar
{
Q_OBJECT
@ -89,7 +93,7 @@ signals:
void ExportRecording();
void ShowTASInput();
void SelectionChanged(QSharedPointer<GameFile> game_file);
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void RecordingStatusChanged(bool recording);
void ReadOnlyModeChanged(bool read_only);
@ -120,7 +124,7 @@ private:
void CheckNAND();
void NANDExtractCertificates();
void OnSelectionChanged(QSharedPointer<GameFile> game_file);
void OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void OnRecordingStatusChanged(bool recording);
void OnReadOnlyModeChanged(bool read_only);
void OnDebugModeToggled(bool enabled);