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https://github.com/dolphin-emu/dolphin.git
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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@ -77,7 +77,6 @@
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
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#include "DolphinWX/Input/InputConfigDiag.h"
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#include "DolphinWX/LogWindow.h"
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@ -92,6 +91,7 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/RenderBase.h"
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@ -318,7 +318,7 @@ void CFrame::BootGame(const std::string& filename, const std::optional<std::stri
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if (m_game_list_ctrl->GetSelectedISO() != nullptr)
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{
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if (m_game_list_ctrl->GetSelectedISO()->IsValid())
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bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
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bootfile = m_game_list_ctrl->GetSelectedISO()->GetFilePath();
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}
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else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
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{
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@ -1229,10 +1229,10 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
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{
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case IDM_LIST_INSTALL_WAD:
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{
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const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
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const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
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if (!iso)
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return;
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fileName = iso->GetFileName();
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fileName = iso->GetFilePath();
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break;
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}
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case IDM_MENU_INSTALL_WAD:
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@ -1258,7 +1258,7 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
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void CFrame::OnUninstallWAD(wxCommandEvent&)
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{
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const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
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const UICommon::GameFile* file = m_game_list_ctrl->GetSelectedISO();
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if (!file)
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return;
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@ -1268,9 +1268,8 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
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return;
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}
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u64 title_id = file->GetTitleID();
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IOS::HLE::Kernel ios;
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if (ios.GetES()->DeleteTitleContent(title_id) < 0)
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const u64 title_id = file->GetTitleID();
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if (!WiiUtils::UninstallTitle(title_id))
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{
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PanicAlertT("Failed to remove this title from the NAND.");
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return;
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@ -1490,11 +1489,11 @@ void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
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void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
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{
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const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
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const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
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if (!iso)
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return;
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const std::string file_name = iso->GetFileName();
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const std::string file_name = iso->GetFilePath();
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const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
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ShowUpdateResult(result);
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