Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon

The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
JosJuice
2017-12-31 20:33:36 +01:00
parent 1add238a28
commit 1f1dae367d
67 changed files with 1373 additions and 1736 deletions

View File

@ -77,7 +77,6 @@
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/LogWindow.h"
@ -92,6 +91,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/RenderBase.h"
@ -318,7 +318,7 @@ void CFrame::BootGame(const std::string& filename, const std::optional<std::stri
if (m_game_list_ctrl->GetSelectedISO() != nullptr)
{
if (m_game_list_ctrl->GetSelectedISO()->IsValid())
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFilePath();
}
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
{
@ -1229,10 +1229,10 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
fileName = iso->GetFilePath();
break;
}
case IDM_MENU_INSTALL_WAD:
@ -1258,7 +1258,7 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
void CFrame::OnUninstallWAD(wxCommandEvent&)
{
const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
const UICommon::GameFile* file = m_game_list_ctrl->GetSelectedISO();
if (!file)
return;
@ -1268,9 +1268,8 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
return;
}
u64 title_id = file->GetTitleID();
IOS::HLE::Kernel ios;
if (ios.GetES()->DeleteTitleContent(title_id) < 0)
const u64 title_id = file->GetTitleID();
if (!WiiUtils::UninstallTitle(title_id))
{
PanicAlertT("Failed to remove this title from the NAND.");
return;
@ -1490,11 +1489,11 @@ void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
const std::string file_name = iso->GetFileName();
const std::string file_name = iso->GetFilePath();
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
ShowUpdateResult(result);