mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
@ -4,13 +4,11 @@
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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@ -39,9 +37,7 @@
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
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#include "Common/Thread.h"
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@ -53,18 +49,20 @@
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/Movie.h"
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#include "Core/TitleDatabase.h"
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#include "Core/WiiUtils.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties/ISOProperties.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/NetPlay/NetPlayLauncher.h"
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#include "DolphinWX/WxUtils.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/GameFileCache.h"
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#include "UICommon/UICommon.h"
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struct CompressionProgress final
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{
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@ -82,11 +80,9 @@ public:
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wxProgressDialog* dialog;
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};
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static constexpr u32 CACHE_REVISION = 6; // Last changed in PR 6109
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static bool sorted = false;
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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static int CompareGameListItems(const UICommon::GameFile* iso1, const UICommon::GameFile* iso2,
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long sortData = GameListCtrl::COLUMN_TITLE)
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{
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int t = 1;
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@ -101,14 +97,14 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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{
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case GameListCtrl::COLUMN_MAKER:
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{
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int maker_cmp = strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
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int maker_cmp = strcasecmp(iso1->GetMaker().c_str(), iso2->GetMaker().c_str()) * t;
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if (maker_cmp != 0)
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return maker_cmp;
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break;
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}
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case GameListCtrl::COLUMN_FILENAME:
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return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
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wxFileNameFromPath(iso2->GetFileName())) *
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return wxStricmp(wxFileNameFromPath(iso1->GetFilePath()),
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wxFileNameFromPath(iso2->GetFilePath())) *
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t;
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case GameListCtrl::COLUMN_ID:
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{
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@ -162,8 +158,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
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return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
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wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
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wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
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wxString iso1_filename = wxFileNameFromPath(iso1->GetFilePath());
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wxString iso2_filename = wxFileNameFromPath(iso2->GetFilePath());
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if (iso1_filename != iso2_filename)
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return t * wxStricmp(iso1_filename, iso2_filename);
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@ -171,7 +167,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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return 0;
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}
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static bool ShouldDisplayGameListItem(const GameListItem& item)
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static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
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{
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const bool show_platform = [&item] {
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switch (item.GetPlatform())
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@ -281,9 +277,9 @@ GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWind
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if (!disable_scanning)
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{
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m_scan_thread = std::thread([&] {
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Common::SetCurrentThreadName("gamelist scanner");
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Common::SetCurrentThreadName("Game list scanner");
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if (SyncCacheFile(false))
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if (m_cache.Load())
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QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
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// Always do an initial scan to catch new files and perform the more expensive per-file
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@ -422,11 +418,10 @@ void GameListCtrl::RefreshList()
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m_shown_files.clear();
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{
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std::unique_lock<std::mutex> lk(m_cache_mutex);
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for (auto& item : m_cached_files)
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{
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if (ShouldDisplayGameListItem(*item))
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m_shown_files.push_back(item);
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}
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m_cache.ForEach([this](const std::shared_ptr<const UICommon::GameFile>& game_file) {
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if (ShouldDisplayGameListItem(*game_file))
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m_shown_files.push_back(game_file);
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});
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}
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// Drives are not cached. Not sure if this is required, but better to err on the
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@ -436,7 +431,7 @@ void GameListCtrl::RefreshList()
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std::unique_lock<std::mutex> lk(m_title_database_mutex);
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for (const auto& drive : cdio_get_devices())
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{
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auto file = std::make_shared<GameListItem>(drive);
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auto file = std::make_shared<UICommon::GameFile>(drive);
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if (file->IsValid())
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{
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if (file->EmuStateChanged())
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@ -538,24 +533,6 @@ void GameListCtrl::RefreshList()
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SetFocus();
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}
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static wxString NiceSizeFormat(u64 size)
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{
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// Return a pretty filesize string from byte count.
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// e.g. 1134278 -> "1.08 MiB"
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const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB"};
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// Find largest power of 2 less than size.
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// div 10 to get largest named unit less than size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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// Max value is 63 / 10 = 6
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const int unit = IntLog2(std::max<u64>(size, 1)) / 10;
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// Don't need exact values, only 5 most significant digits
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double unit_size = std::pow(2, unit * 10);
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return wxString::Format("%.2f %s", size / unit_size, unit_symbols[unit]);
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}
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// Update the column content of the item at index
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void GameListCtrl::UpdateItemAtColumn(long index, int column)
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{
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@ -573,11 +550,11 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
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{
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int image_index = m_image_indexes.utility_banner[0]; // nobanner
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if (iso_file.GetBannerImage().IsOk())
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wxImage banner = WxUtils::ToWxImage(iso_file.GetBannerImage());
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if (banner.IsOk())
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{
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wxImageList* img_list = GetImageList(wxIMAGE_LIST_SMALL);
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image_index = img_list->Add(
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WxUtils::ScaleImageToBitmap(iso_file.GetBannerImage(), this, img_list->GetSize()));
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image_index = img_list->Add(WxUtils::ScaleImageToBitmap(banner, this, img_list->GetSize()));
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}
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SetItemColumnImage(index, COLUMN_BANNER, image_index);
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@ -599,10 +576,10 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
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break;
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}
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case COLUMN_MAKER:
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SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetCompany()), -1);
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SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetMaker()), -1);
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break;
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case COLUMN_FILENAME:
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SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFileName())), -1);
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SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFilePath())), -1);
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break;
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case COLUMN_EMULATION_STATE:
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SetItemColumnImage(index, COLUMN_EMULATION_STATE,
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@ -613,7 +590,7 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
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m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
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break;
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case COLUMN_SIZE:
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SetItem(index, COLUMN_SIZE, NiceSizeFormat(iso_file.GetFileSize()), -1);
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SetItem(index, COLUMN_SIZE, UICommon::FormatSize(iso_file.GetFileSize()), -1);
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break;
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case COLUMN_ID:
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SetItem(index, COLUMN_ID, iso_file.GetGameID(), -1);
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@ -676,76 +653,6 @@ void GameListCtrl::SetColors()
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}
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}
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void GameListCtrl::DoState(PointerWrap* p, u32 size)
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{
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struct
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{
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u32 Revision;
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u32 ExpectedSize;
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} header = {CACHE_REVISION, size};
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p->Do(header);
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if (p->GetMode() == PointerWrap::MODE_READ)
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{
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if (header.Revision != CACHE_REVISION || header.ExpectedSize != size)
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{
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p->SetMode(PointerWrap::MODE_MEASURE);
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return;
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}
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}
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p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameListItem>& elem) {
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if (state.GetMode() == PointerWrap::MODE_READ)
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{
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elem = std::make_shared<GameListItem>();
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}
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elem->DoState(state);
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});
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}
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bool GameListCtrl::SyncCacheFile(bool write)
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{
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std::string filename(File::GetUserPath(D_CACHE_IDX) + "wx_gamelist.cache");
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const char* open_mode = write ? "wb" : "rb";
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File::IOFile f(filename, open_mode);
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if (!f)
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return false;
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bool success = false;
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if (write)
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{
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(&p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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std::vector<u8> buffer(buffer_size);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(&p, buffer_size);
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if (f.WriteBytes(buffer.data(), buffer.size()))
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success = true;
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}
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else
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{
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std::vector<u8> buffer(f.GetSize());
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if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
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{
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(&p, buffer.size());
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if (p.GetMode() == PointerWrap::MODE_READ)
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success = true;
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}
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}
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if (!success)
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{
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// If some file operation failed, try to delete the probably-corrupted cache
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f.Close();
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File::Delete(filename);
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}
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return success;
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}
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void GameListCtrl::RescanList()
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{
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auto post_status = [&](const wxString& status) {
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@ -757,107 +664,39 @@ void GameListCtrl::RescanList()
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post_status(_("Scanning..."));
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const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
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".wbfs", ".wad", ".dol", ".elf"};
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// TODO This could process paths iteratively as they are found
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const std::vector<std::string> search_results_vector =
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Common::DoFileSearch(SConfig::GetInstance().m_ISOFolder, search_extensions,
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SConfig::GetInstance().m_RecursiveISOFolder);
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// Copy search results into a set, except ones that match DiscIO::ShouldHideFromGameList.
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// TODO Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
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// TODO Make DoFileSearch support filter predicates so we don't have remove things afterwards?
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std::unordered_set<std::string> search_results;
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search_results.reserve(search_results_vector.size());
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for (const std::string& path : search_results_vector)
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{
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if (!DiscIO::ShouldHideFromGameList(path))
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search_results.insert(path);
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}
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const std::vector<std::string> game_paths = UICommon::FindAllGamePaths(
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SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
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// Reload the TitleDatabase
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{
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std::unique_lock<std::mutex> lk(m_title_database_mutex);
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std::unique_lock<std::mutex> lock(m_title_database_mutex);
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m_title_database = {};
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}
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bool cache_changed = false;
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{
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std::unique_lock<std::mutex> lk(m_cache_mutex);
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// Delete paths that aren't in search_results from m_cached_files,
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// while simultaneously deleting paths that aren't in m_cached_files from search_results.
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// For the sake of speed, we don't care about maintaining the order of m_cached_files.
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if (m_cache.Update(game_paths))
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{
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auto it = m_cached_files.begin();
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auto end = m_cached_files.end();
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while (it != end)
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{
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if (search_results.erase((*it)->GetFileName()))
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{
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++it;
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}
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else
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{
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cache_changed = true;
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--end;
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*it = std::move(*end);
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}
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}
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m_cached_files.erase(it, m_cached_files.end());
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}
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// Now that the previous loop has run, search_results only contains paths that
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// aren't in m_cached_files, so we simply add all of them to m_cached_files.
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for (const auto& path : search_results)
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{
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auto file = std::make_shared<GameListItem>(path);
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if (file->IsValid())
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{
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cache_changed = true;
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m_cached_files.push_back(std::move(file));
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}
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cache_changed = true;
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QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
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}
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}
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// The common case is that just a file has been added/removed, so trigger a refresh ASAP with the
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// assumption that other properties of files will not change at the same time (which will be fine
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// and just causes a double refresh).
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if (cache_changed)
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QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
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// If any cached files need updates, apply the updates to a copy and delete the original - this
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// makes the UI thread's use of cached files safe. Note however, it is assumed that RefreshList
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// will not iterate m_cached_files while the scan thread is modifying the list itself.
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bool refresh_needed = false;
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{
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std::unique_lock<std::mutex> lk(m_cache_mutex);
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for (auto& file : m_cached_files)
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if (m_cache.UpdateAdditionalMetadata(m_title_database))
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{
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bool emu_state_changed = file->EmuStateChanged();
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bool banner_changed = file->BannerChanged();
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bool custom_title_changed = file->CustomNameChanged(m_title_database);
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if (emu_state_changed || banner_changed || custom_title_changed)
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{
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cache_changed = refresh_needed = true;
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auto copy = std::make_shared<GameListItem>(*file);
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if (emu_state_changed)
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copy->EmuStateCommit();
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if (banner_changed)
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copy->BannerCommit();
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if (custom_title_changed)
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copy->CustomNameCommit();
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file = std::move(copy);
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}
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cache_changed = true;
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QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
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}
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}
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// Only post UI event to update the displayed list if something actually changed
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if (refresh_needed)
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QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
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post_status("");
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if (cache_changed)
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SyncCacheFile(true);
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m_cache.Save();
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}
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void GameListCtrl::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
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@ -871,7 +710,7 @@ void GameListCtrl::OnRescanGameList(wxCommandEvent& event)
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{
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// Knock out the cache on a purge event
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std::unique_lock<std::mutex> lk(m_cache_mutex);
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m_cached_files.clear();
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m_cache.Clear();
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}
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m_scan_trigger.Set();
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}
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@ -893,7 +732,7 @@ void GameListCtrl::OnColBeginDrag(wxListEvent& event)
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event.Veto();
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}
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const GameListItem* GameListCtrl::GetISO(size_t index) const
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const UICommon::GameFile* GameListCtrl::GetISO(size_t index) const
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{
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if (index < m_shown_files.size())
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return m_shown_files[index].get();
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@ -907,8 +746,8 @@ static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sor
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// return 1 if item1 > item2
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// return -1 if item1 < item2
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||||
// return 0 for identity
|
||||
const GameListItem* iso1 = caller->GetISO(item1);
|
||||
const GameListItem* iso2 = caller->GetISO(item2);
|
||||
const UICommon::GameFile* iso1 = caller->GetISO(item1);
|
||||
const UICommon::GameFile* iso2 = caller->GetISO(item2);
|
||||
|
||||
if (iso1 == iso2)
|
||||
return 0;
|
||||
@ -1034,7 +873,7 @@ void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
||||
// Emulation status
|
||||
static const char* const emuState[] = {"Broken", "Intro", "In-Game", "Playable", "Perfect"};
|
||||
|
||||
const GameListItem* iso = GetISO(GetItemData(item));
|
||||
const UICommon::GameFile* iso = GetISO(GetItemData(item));
|
||||
|
||||
const int emu_state = iso->GetEmuState();
|
||||
const std::string& issues = iso->GetIssues();
|
||||
@ -1093,22 +932,6 @@ void GameListCtrl::OnLeftClick(wxMouseEvent& event)
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
static bool IsWADInstalled(const GameListItem& wad)
|
||||
{
|
||||
const std::string content_dir =
|
||||
Common::GetTitleContentPath(wad.GetTitleID(), Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
|
||||
|
||||
if (!File::IsDirectory(content_dir))
|
||||
return false;
|
||||
|
||||
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
|
||||
// we make the (reasonable) assumption that having more than just the TMD in the content
|
||||
// directory means that the title is installed.
|
||||
const auto entries = File::ScanDirectoryTree(content_dir, false);
|
||||
return std::any_of(entries.children.begin(), entries.children.end(),
|
||||
[](const auto& file) { return file.virtualName != "title.tmd"; });
|
||||
}
|
||||
|
||||
void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
{
|
||||
// Focus the clicked item.
|
||||
@ -1125,7 +948,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
}
|
||||
if (GetSelectedItemCount() == 1)
|
||||
{
|
||||
const GameListItem* selected_iso = GetSelectedISO();
|
||||
const UICommon::GameFile* selected_iso = GetSelectedISO();
|
||||
if (selected_iso)
|
||||
{
|
||||
wxMenu popupMenu;
|
||||
@ -1160,7 +983,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
|
||||
|
||||
// First we have to decide a starting value when we append it
|
||||
if (selected_iso->GetFileName() == SConfig::GetInstance().m_strDefaultISO)
|
||||
if (selected_iso->GetFilePath() == SConfig::GetInstance().m_strDefaultISO)
|
||||
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
|
||||
|
||||
popupMenu.AppendSeparator();
|
||||
@ -1194,7 +1017,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
for (auto* menu_item : {install_wad_item, uninstall_wad_item})
|
||||
menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
||||
|
||||
if (!IsWADInstalled(*selected_iso))
|
||||
if (!WiiUtils::IsTitleInstalled(selected_iso->GetTitleID()))
|
||||
uninstall_wad_item->Enable(false);
|
||||
}
|
||||
|
||||
@ -1214,7 +1037,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
}
|
||||
}
|
||||
|
||||
const GameListItem* GameListCtrl::GetSelectedISO() const
|
||||
const UICommon::GameFile* GameListCtrl::GetSelectedISO() const
|
||||
{
|
||||
if (m_shown_files.empty())
|
||||
return nullptr;
|
||||
@ -1229,9 +1052,9 @@ const GameListItem* GameListCtrl::GetSelectedISO() const
|
||||
return GetISO(GetItemData(item));
|
||||
}
|
||||
|
||||
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
|
||||
std::vector<const UICommon::GameFile*> GameListCtrl::GetAllSelectedISOs() const
|
||||
{
|
||||
std::vector<const GameListItem*> result;
|
||||
std::vector<const UICommon::GameFile*> result;
|
||||
long item = -1;
|
||||
while (true)
|
||||
{
|
||||
@ -1257,18 +1080,18 @@ bool GameListCtrl::IsHidingItems()
|
||||
|
||||
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
|
||||
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFilePath()));
|
||||
path.MakeAbsolute();
|
||||
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
||||
}
|
||||
|
||||
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
std::string path = iso->GetWiiFSPath();
|
||||
@ -1278,7 +1101,7 @@ void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (iso)
|
||||
CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
|
||||
}
|
||||
@ -1286,14 +1109,14 @@ void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
||||
// Save this file as the default file
|
||||
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
if (event.IsChecked())
|
||||
{
|
||||
// Write the new default value and save it the ini file
|
||||
SConfig::GetInstance().m_strDefaultISO = iso->GetFileName();
|
||||
SConfig::GetInstance().m_strDefaultISO = iso->GetFilePath();
|
||||
SConfig::GetInstance().SaveSettings();
|
||||
}
|
||||
else
|
||||
@ -1313,15 +1136,15 @@ void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
if (wxMessageBox(message, _("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
||||
{
|
||||
for (const GameListItem* iso : GetAllSelectedISOs())
|
||||
File::Delete(iso->GetFileName());
|
||||
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
|
||||
File::Delete(iso->GetFilePath());
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
}
|
||||
|
||||
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
@ -1331,7 +1154,7 @@ void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
@ -1342,7 +1165,7 @@ void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
@ -1380,9 +1203,9 @@ void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
|
||||
|
||||
void GameListCtrl::CompressSelection(bool _compress)
|
||||
{
|
||||
std::vector<const GameListItem*> items_to_compress;
|
||||
std::vector<const UICommon::GameFile*> items_to_compress;
|
||||
bool wii_compression_warning_accepted = false;
|
||||
for (const GameListItem* iso : GetAllSelectedISOs())
|
||||
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
|
||||
{
|
||||
// Don't include items that we can't do anything with
|
||||
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
|
||||
@ -1425,12 +1248,12 @@ void GameListCtrl::CompressSelection(bool _compress)
|
||||
|
||||
CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
|
||||
|
||||
for (const GameListItem* iso : items_to_compress)
|
||||
for (const UICommon::GameFile* iso : items_to_compress)
|
||||
{
|
||||
if (iso->GetBlobType() != DiscIO::BlobType::GCZ && _compress)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
|
||||
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
|
||||
progress.current_filename = FileName;
|
||||
FileName.append(".gcz");
|
||||
|
||||
@ -1445,14 +1268,14 @@ void GameListCtrl::CompressSelection(bool _compress)
|
||||
continue;
|
||||
|
||||
all_good &=
|
||||
DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName,
|
||||
DiscIO::CompressFileToBlob(iso->GetFilePath(), OutputFileName,
|
||||
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
|
||||
16384, &MultiCompressCB, &progress);
|
||||
}
|
||||
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
|
||||
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
|
||||
progress.current_filename = FileName;
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
FileName.append(".iso");
|
||||
@ -1469,7 +1292,7 @@ void GameListCtrl::CompressSelection(bool _compress)
|
||||
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
|
||||
continue;
|
||||
|
||||
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), OutputFileName.c_str(),
|
||||
all_good &= DiscIO::DecompressBlobToFile(iso->GetFilePath().c_str(), OutputFileName.c_str(),
|
||||
&MultiCompressCB, &progress);
|
||||
}
|
||||
|
||||
@ -1490,7 +1313,7 @@ bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
||||
|
||||
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
@ -1498,7 +1321,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||
wxString path;
|
||||
|
||||
std::string FileName, FilePath, FileExtension;
|
||||
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
|
||||
SplitPath(iso->GetFilePath(), &FilePath, &FileName, &FileExtension);
|
||||
|
||||
do
|
||||
{
|
||||
@ -1543,10 +1366,10 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
if (is_compressed)
|
||||
all_good =
|
||||
DiscIO::DecompressBlobToFile(iso->GetFileName(), WxStrToStr(path), &CompressCB, &dialog);
|
||||
DiscIO::DecompressBlobToFile(iso->GetFilePath(), WxStrToStr(path), &CompressCB, &dialog);
|
||||
else
|
||||
all_good = DiscIO::CompressFileToBlob(
|
||||
iso->GetFileName(), WxStrToStr(path),
|
||||
iso->GetFilePath(), WxStrToStr(path),
|
||||
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
|
||||
}
|
||||
|
||||
@ -1558,10 +1381,10 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso || !Core::IsRunning())
|
||||
return;
|
||||
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName())); });
|
||||
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFilePath())); });
|
||||
}
|
||||
|
||||
void GameListCtrl::OnSize(wxSizeEvent& event)
|
||||
|
Reference in New Issue
Block a user