Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon

The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
JosJuice
2017-12-31 20:33:36 +01:00
parent 1add238a28
commit 1f1dae367d
67 changed files with 1373 additions and 1736 deletions

View File

@ -5,10 +5,14 @@
#pragma once
#include <string>
#include <vector>
#include <wx/colour.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include "Common/CommonTypes.h"
class wxControl;
class wxBitmap;
class wxImage;
@ -18,6 +22,11 @@ class wxToolBar;
class wxTopLevelWindow;
class wxWindow;
namespace UICommon
{
struct GameBanner;
}
namespace WxUtils
{
// Launch a file according to its mime type
@ -95,6 +104,9 @@ constexpr LSIFlags operator&(LSIFlags left, LSIFlags right)
return static_cast<LSIFlags>(static_cast<unsigned int>(left) & right);
}
wxImage ToWxImage(const UICommon::GameBanner& banner);
wxImage ToWxImage(const std::vector<u32>& buffer, int width, int height);
// Swiss army knife loader function for preparing a scaled resource image file.
// Only the path and context are mandatory, other parameters can be ignored.
// NOTE: All size parameters are in window pixels, not DIPs or framebuffer pixels.