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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
58
Source/Core/UICommon/GameFileCache.h
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58
Source/Core/UICommon/GameFileCache.h
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace Core
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{
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class TitleDatabase;
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}
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namespace UICommon
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{
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class GameFile;
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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bool recursive_scan);
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class GameFileCache
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{
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public:
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void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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void Clear();
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std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed,
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const Core::TitleDatabase& title_database);
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// These functions return true if the call modified the cache.
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bool Update(const std::vector<std::string>& all_game_paths);
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bool UpdateAdditionalMetadata(const Core::TitleDatabase& title_database);
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bool Load();
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bool Save();
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private:
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bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
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const Core::TitleDatabase& title_database);
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bool SyncCacheFile(bool save);
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void DoState(PointerWrap* p, u64 size = 0);
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std::vector<std::shared_ptr<GameFile>> m_cached_files;
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};
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} // namespace UICommon
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