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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@ -2,16 +2,20 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cmath>
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#include <memory>
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#ifdef _WIN32
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#include <shlobj.h> // for SHGetFolderPath
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#endif
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
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#include "Core/ConfigManager.h"
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@ -313,4 +317,21 @@ void EnableScreenSaver(bool enable)
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#endif
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}
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std::string FormatSize(u64 bytes)
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{
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// i18n: The symbol for the unit "bytes"
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const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
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_trans("TiB"), _trans("PiB"), _trans("EiB")};
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// Find largest power of 2 less than size.
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// div 10 to get largest named unit less than size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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// Max value is 63 / 10 = 6
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const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
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// Don't need exact values, only 5 most significant digits
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const double unit_size = std::pow(2, unit * 10);
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return StringFromFormat("%.2f %s", bytes / unit_size, GetStringT(unit_symbols[unit]).c_str());
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}
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} // namespace UICommon
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