mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 13:49:53 -06:00
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
This commit is contained in:
@ -807,9 +807,10 @@ void Renderer::Shutdown()
|
||||
glDeleteFramebuffers(1, &m_shared_read_framebuffer);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
|
||||
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
|
||||
std::string_view name)
|
||||
{
|
||||
return std::make_unique<OGLTexture>(config);
|
||||
return std::make_unique<OGLTexture>(config, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
|
||||
@ -825,14 +826,15 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
|
||||
static_cast<OGLTexture*>(depth_attachment));
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
|
||||
std::string_view source)
|
||||
std::unique_ptr<AbstractShader>
|
||||
Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
|
||||
{
|
||||
return OGLShader::CreateFromSource(stage, source);
|
||||
return OGLShader::CreateFromSource(stage, source, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
|
||||
const void* data, size_t length)
|
||||
std::unique_ptr<AbstractShader>
|
||||
Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
|
||||
[[maybe_unused]] std::string_view name)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
Reference in New Issue
Block a user