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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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@ -23,11 +23,20 @@
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namespace Vulkan
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{
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VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image,
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VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */,
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std::string_view name, VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */,
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ComputeImageLayout compute_layout /* = ComputeImageLayout::Undefined */)
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: AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout),
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m_compute_layout(compute_layout)
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m_compute_layout(compute_layout), m_name(name)
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{
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if (!m_name.empty())
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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name_info.objectType = VK_OBJECT_TYPE_IMAGE;
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name_info.objectHandle = reinterpret_cast<uint64_t>(image);
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name_info.pObjectName = m_name.c_str();
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vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
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}
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}
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VKTexture::~VKTexture()
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@ -43,7 +52,7 @@ VKTexture::~VKTexture()
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}
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}
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std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
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std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, std::string_view name)
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{
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// Determine image usage, we need to flag as an attachment if it can be used as a rendertarget.
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VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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@ -109,8 +118,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
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return nullptr;
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}
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std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
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tex_config, device_memory, image, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
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std::unique_ptr<VKTexture> texture =
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std::make_unique<VKTexture>(tex_config, device_memory, image, name, VK_IMAGE_LAYOUT_UNDEFINED,
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ComputeImageLayout::Undefined);
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if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY))
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return nullptr;
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@ -121,7 +131,7 @@ std::unique_ptr<VKTexture> VKTexture::CreateAdopted(const TextureConfig& tex_con
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VkImageViewType view_type, VkImageLayout layout)
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{
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std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
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tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, layout, ComputeImageLayout::Undefined);
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tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, "", layout, ComputeImageLayout::Undefined);
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if (!texture->CreateView(view_type))
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return nullptr;
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