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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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@ -197,4 +197,6 @@ VULKAN_DEVICE_ENTRY_POINT(vkAcquireFullScreenExclusiveModeEXT, false)
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VULKAN_DEVICE_ENTRY_POINT(vkReleaseFullScreenExclusiveModeEXT, false)
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#endif
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VULKAN_DEVICE_ENTRY_POINT(vkSetDebugUtilsObjectNameEXT, false)
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#endif // VULKAN_DEVICE_ENTRY_POINT
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