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Fix lint
This commit is contained in:
@ -18,84 +18,306 @@ const std::string touchScreenKey = "Touchscreen";
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std::unordered_map<std::string, InputDevice*> m_controllers;
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std::unordered_map<std::string, InputDevice*> m_controllers;
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std::vector<std::string> configStrings = {
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std::vector<std::string> configStrings = {
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// GC
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// GC
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"InputA", "InputB", "InputStart", "InputX", "InputY", "InputZ", "DPadUp", "DPadDown",
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"InputA",
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"DPadLeft", "DPadRight", "MainUp", "MainDown", "MainLeft", "MainRight", "CStickUp",
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"InputB",
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"CStickDown", "CStickLeft", "CStickRight", "InputL", "InputR",
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"InputStart",
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"InputX",
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"InputY",
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"InputZ",
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"DPadUp",
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"DPadDown",
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"DPadLeft",
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"DPadRight",
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"MainUp",
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"MainDown",
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"MainLeft",
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"MainRight",
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"CStickUp",
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"CStickDown",
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"CStickLeft",
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"CStickRight",
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"InputL",
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"InputR",
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// Wiimote
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// Wiimote
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"WiimoteA", "WiimoteB", "WiimoteMinus", "WiimotePlus", "WiimoteHome", "Wiimote1", "Wiimote2",
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"WiimoteA",
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"WiimoteUp", "WiimoteDown", "WiimoteLeft", "WiimoteRight", "IRUp", "IRDown", "IRLeft",
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"WiimoteB",
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"IRRight", "IRForward", "IRBackward", "IRHide", "SwingUp", "SwingDown", "SwingLeft",
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"WiimoteMinus",
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"SwingRight", "SwingForward", "SwingBackward", "TiltForward", "TiltBackward", "TiltLeft",
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"WiimotePlus",
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"TiltRight", "TiltModifier", "ShakeX", "ShakeY", "ShakeZ",
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"WiimoteHome",
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"Wiimote1",
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"Wiimote2",
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"WiimoteUp",
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"WiimoteDown",
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"WiimoteLeft",
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"WiimoteRight",
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"IRUp",
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"IRDown",
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"IRLeft",
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"IRRight",
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"IRForward",
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"IRBackward",
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"IRHide",
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"SwingUp",
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"SwingDown",
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"SwingLeft",
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"SwingRight",
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"SwingForward",
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"SwingBackward",
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"TiltForward",
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"TiltBackward",
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"TiltLeft",
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"TiltRight",
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"TiltModifier",
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"ShakeX",
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"ShakeY",
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"ShakeZ",
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// Nunchuk
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// Nunchuk
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"NunchukC", "NunchukZ", "NunchukUp", "NunchukDown", "NunchukLeft", "NunchukRight",
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"NunchukC",
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"NunchukSwingUp", "NunchukSwingDown", "NunchukSwingLeft", "NunchukSwingRight",
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"NunchukZ",
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"NunchukSwingForward", "NunchukSwingBackward", "NunchukTiltForward", "NunchukTiltBackward",
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"NunchukUp",
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"NunchukTiltLeft", "NunchukTiltRight", "NunchukTiltModifier", "NunchukShakeX", "NunchukShakeY",
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"NunchukDown",
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"NunchukLeft",
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"NunchukRight",
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"NunchukSwingUp",
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"NunchukSwingDown",
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"NunchukSwingLeft",
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"NunchukSwingRight",
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"NunchukSwingForward",
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"NunchukSwingBackward",
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"NunchukTiltForward",
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"NunchukTiltBackward",
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"NunchukTiltLeft",
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"NunchukTiltRight",
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"NunchukTiltModifier",
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"NunchukShakeX",
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"NunchukShakeY",
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"NunchukShakeZ",
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"NunchukShakeZ",
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// Classic
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// Classic
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"ClassicA", "ClassicB", "ClassicX", "ClassicY", "ClassicMinus", "ClassicPlus", "ClassicHome",
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"ClassicA",
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"ClassicZL", "ClassicZR", "ClassicUp", "ClassicDown", "ClassicLeft", "ClassicRight",
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"ClassicB",
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"ClassicLeftStickUp", "ClassicLeftStickDown", "ClassicLeftStickLeft", "ClassicLeftStickRight",
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"ClassicX",
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"ClassicRightStickUp", "ClassicRightStickDown", "ClassicRightStickLeft",
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"ClassicY",
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"ClassicRightStickRight", "ClassicTriggerL", "ClassicTriggerR",
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"ClassicMinus",
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"ClassicPlus",
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"ClassicHome",
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"ClassicZL",
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"ClassicZR",
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"ClassicUp",
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"ClassicDown",
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"ClassicLeft",
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"ClassicRight",
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"ClassicLeftStickUp",
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"ClassicLeftStickDown",
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"ClassicLeftStickLeft",
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"ClassicLeftStickRight",
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"ClassicRightStickUp",
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"ClassicRightStickDown",
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"ClassicRightStickLeft",
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"ClassicRightStickRight",
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"ClassicTriggerL",
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"ClassicTriggerR",
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// Guitar
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// Guitar
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"GuitarMinus", "GuitarPlus", "GuitarGreen", "GuitarRed", "GuitarYellow", "GuitarBue",
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"GuitarMinus",
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"GuitarOrange", "GuitarStrumUp", "GuitarStrumDown", "GuitarUp", "GuitarDown", "GuitarLeft",
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"GuitarPlus",
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"GuitarRight", "GuitarWhammy",
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"GuitarGreen",
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"GuitarRed",
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"GuitarYellow",
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"GuitarBue",
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"GuitarOrange",
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"GuitarStrumUp",
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"GuitarStrumDown",
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"GuitarUp",
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"GuitarDown",
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"GuitarLeft",
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"GuitarRight",
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"GuitarWhammy",
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// Drums
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// Drums
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"DrumsMinus", "DrumsPlus", "DrumsRed", "DrumsYellow", "DrumsBlue", "DrumsGreen", "DrumsOrange",
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"DrumsMinus",
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"DrumsBass", "DrumsUp", "DrumsDown", "DrumsLeft", "DrumsRight",
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"DrumsPlus",
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"DrumsRed",
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"DrumsYellow",
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"DrumsBlue",
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"DrumsGreen",
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"DrumsOrange",
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"DrumsBass",
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"DrumsUp",
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"DrumsDown",
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"DrumsLeft",
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"DrumsRight",
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// Turntable
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// Turntable
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"TurntableGreenLeft", "TurntableRedLeft", "TurntableBlueLeft", "TurntableGreenRight",
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"TurntableGreenLeft",
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"TurntableRedRight", "TurntableBlueRight", "TurntableMinus", "TurntablePlus", "TurntableHome",
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"TurntableRedLeft",
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"TurntableEuphoria", "TurntableLeftTLeft", "TurntableLeftTRight", "TurntableRightTLeft",
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"TurntableBlueLeft",
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"TurntableRightTRight", "TurntableUp", "TurntableDown", "TurntableLeft", "TurntableRight",
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"TurntableGreenRight",
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"TurntableEffDial", "TurntableCrossLeft", "TurntableCrossRight",
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"TurntableRedRight",
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"TurntableBlueRight",
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"TurntableMinus",
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"TurntablePlus",
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"TurntableHome",
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"TurntableEuphoria",
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"TurntableLeftTLeft",
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"TurntableLeftTRight",
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"TurntableRightTLeft",
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"TurntableRightTRight",
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"TurntableUp",
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"TurntableDown",
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"TurntableLeft",
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"TurntableRight",
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"TurntableEffDial",
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"TurntableCrossLeft",
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"TurntableCrossRight",
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// Rumble
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// Rumble
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"Rumble",
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"Rumble",
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};
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};
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std::vector<ButtonType> configTypes = {
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std::vector<ButtonType> configTypes = {
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// GC
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// GC
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BUTTON_A, BUTTON_B, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_UP, BUTTON_DOWN,
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BUTTON_A,
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BUTTON_LEFT, BUTTON_RIGHT, STICK_MAIN_UP, STICK_MAIN_DOWN, STICK_MAIN_LEFT, STICK_MAIN_RIGHT,
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BUTTON_B,
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STICK_C_UP, STICK_C_DOWN, STICK_C_LEFT, STICK_C_RIGHT, TRIGGER_L, TRIGGER_R,
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BUTTON_START,
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BUTTON_X,
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BUTTON_Y,
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BUTTON_Z,
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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STICK_MAIN_UP,
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STICK_MAIN_DOWN,
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STICK_MAIN_LEFT,
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STICK_MAIN_RIGHT,
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STICK_C_UP,
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STICK_C_DOWN,
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STICK_C_LEFT,
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STICK_C_RIGHT,
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TRIGGER_L,
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TRIGGER_R,
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// Wiimote
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// Wiimote
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WIIMOTE_BUTTON_A, WIIMOTE_BUTTON_B, WIIMOTE_BUTTON_MINUS, WIIMOTE_BUTTON_PLUS,
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WIIMOTE_BUTTON_A,
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WIIMOTE_BUTTON_HOME, WIIMOTE_BUTTON_1, WIIMOTE_BUTTON_2, WIIMOTE_UP, WIIMOTE_DOWN, WIIMOTE_LEFT,
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WIIMOTE_BUTTON_B,
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WIIMOTE_RIGHT, WIIMOTE_IR_UP, WIIMOTE_IR_DOWN, WIIMOTE_IR_LEFT, WIIMOTE_IR_RIGHT,
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WIIMOTE_BUTTON_MINUS,
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WIIMOTE_IR_FORWARD, WIIMOTE_IR_BACKWARD, WIIMOTE_IR_HIDE, WIIMOTE_SWING_UP, WIIMOTE_SWING_DOWN,
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WIIMOTE_BUTTON_PLUS,
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WIIMOTE_SWING_LEFT, WIIMOTE_SWING_RIGHT, WIIMOTE_SWING_FORWARD, WIIMOTE_SWING_BACKWARD,
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WIIMOTE_BUTTON_HOME,
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WIIMOTE_TILT_FORWARD, WIIMOTE_TILT_BACKWARD, WIIMOTE_TILT_LEFT, WIIMOTE_TILT_RIGHT,
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WIIMOTE_BUTTON_1,
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WIIMOTE_TILT_MODIFIER, WIIMOTE_SHAKE_X, WIIMOTE_SHAKE_Y, WIIMOTE_SHAKE_Z,
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WIIMOTE_BUTTON_2,
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WIIMOTE_UP,
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WIIMOTE_DOWN,
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WIIMOTE_LEFT,
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WIIMOTE_RIGHT,
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WIIMOTE_IR_UP,
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WIIMOTE_IR_DOWN,
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WIIMOTE_IR_LEFT,
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WIIMOTE_IR_RIGHT,
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WIIMOTE_IR_FORWARD,
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WIIMOTE_IR_BACKWARD,
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WIIMOTE_IR_HIDE,
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WIIMOTE_SWING_UP,
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WIIMOTE_SWING_DOWN,
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WIIMOTE_SWING_LEFT,
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WIIMOTE_SWING_RIGHT,
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WIIMOTE_SWING_FORWARD,
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WIIMOTE_SWING_BACKWARD,
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WIIMOTE_TILT_FORWARD,
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WIIMOTE_TILT_BACKWARD,
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WIIMOTE_TILT_LEFT,
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WIIMOTE_TILT_RIGHT,
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WIIMOTE_TILT_MODIFIER,
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WIIMOTE_SHAKE_X,
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WIIMOTE_SHAKE_Y,
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WIIMOTE_SHAKE_Z,
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// Nunchuk
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// Nunchuk
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NUNCHUK_BUTTON_C, NUNCHUK_BUTTON_Z, NUNCHUK_STICK_UP, NUNCHUK_STICK_DOWN, NUNCHUK_STICK_LEFT,
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NUNCHUK_BUTTON_C,
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NUNCHUK_STICK_RIGHT, NUNCHUK_SWING_UP, NUNCHUK_SWING_DOWN, NUNCHUK_SWING_LEFT,
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NUNCHUK_BUTTON_Z,
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NUNCHUK_SWING_RIGHT, NUNCHUK_SWING_FORWARD, NUNCHUK_SWING_BACKWARD, NUNCHUK_TILT_FORWARD,
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NUNCHUK_STICK_UP,
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NUNCHUK_TILT_BACKWARD, NUNCHUK_TILT_LEFT, NUNCHUK_TILT_RIGHT, NUNCHUK_TILT_MODIFIER,
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NUNCHUK_STICK_DOWN,
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NUNCHUK_SHAKE_X, NUNCHUK_SHAKE_Y, NUNCHUK_SHAKE_Z,
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NUNCHUK_STICK_LEFT,
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NUNCHUK_STICK_RIGHT,
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NUNCHUK_SWING_UP,
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NUNCHUK_SWING_DOWN,
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NUNCHUK_SWING_LEFT,
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NUNCHUK_SWING_RIGHT,
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NUNCHUK_SWING_FORWARD,
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NUNCHUK_SWING_BACKWARD,
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NUNCHUK_TILT_FORWARD,
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NUNCHUK_TILT_BACKWARD,
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NUNCHUK_TILT_LEFT,
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NUNCHUK_TILT_RIGHT,
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NUNCHUK_TILT_MODIFIER,
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NUNCHUK_SHAKE_X,
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NUNCHUK_SHAKE_Y,
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NUNCHUK_SHAKE_Z,
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// Classic
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// Classic
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CLASSIC_BUTTON_A, CLASSIC_BUTTON_B, CLASSIC_BUTTON_X, CLASSIC_BUTTON_Y, CLASSIC_BUTTON_MINUS,
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CLASSIC_BUTTON_A,
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CLASSIC_BUTTON_PLUS, CLASSIC_BUTTON_HOME, CLASSIC_BUTTON_ZL, CLASSIC_BUTTON_ZR, CLASSIC_DPAD_UP,
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CLASSIC_BUTTON_B,
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CLASSIC_DPAD_DOWN, CLASSIC_DPAD_LEFT, CLASSIC_DPAD_RIGHT, CLASSIC_STICK_LEFT_UP,
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CLASSIC_BUTTON_X,
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CLASSIC_STICK_LEFT_DOWN, CLASSIC_STICK_LEFT_LEFT, CLASSIC_STICK_LEFT_RIGHT,
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CLASSIC_BUTTON_Y,
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CLASSIC_STICK_RIGHT_UP, CLASSIC_STICK_RIGHT_DOWN, CLASSIC_STICK_RIGHT_LEFT,
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CLASSIC_BUTTON_MINUS,
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CLASSIC_STICK_RIGHT_RIGHT, CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R,
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CLASSIC_BUTTON_PLUS,
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CLASSIC_BUTTON_HOME,
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CLASSIC_BUTTON_ZL,
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CLASSIC_BUTTON_ZR,
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CLASSIC_DPAD_UP,
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CLASSIC_DPAD_DOWN,
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CLASSIC_DPAD_LEFT,
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CLASSIC_DPAD_RIGHT,
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CLASSIC_STICK_LEFT_UP,
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CLASSIC_STICK_LEFT_DOWN,
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CLASSIC_STICK_LEFT_LEFT,
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CLASSIC_STICK_LEFT_RIGHT,
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CLASSIC_STICK_RIGHT_UP,
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CLASSIC_STICK_RIGHT_DOWN,
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CLASSIC_STICK_RIGHT_LEFT,
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CLASSIC_STICK_RIGHT_RIGHT,
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CLASSIC_TRIGGER_L,
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CLASSIC_TRIGGER_R,
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// Guitar
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// Guitar
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GUITAR_BUTTON_MINUS, GUITAR_BUTTON_PLUS, GUITAR_FRET_GREEN, GUITAR_FRET_RED, GUITAR_FRET_YELLOW,
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GUITAR_BUTTON_MINUS,
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GUITAR_FRET_BLUE, GUITAR_FRET_ORANGE, GUITAR_STRUM_UP, GUITAR_STRUM_DOWN, GUITAR_STICK_UP,
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GUITAR_BUTTON_PLUS,
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GUITAR_STICK_DOWN, GUITAR_STICK_LEFT, GUITAR_STICK_RIGHT, GUITAR_WHAMMY_BAR,
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GUITAR_FRET_GREEN,
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GUITAR_FRET_RED,
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GUITAR_FRET_YELLOW,
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GUITAR_FRET_BLUE,
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GUITAR_FRET_ORANGE,
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GUITAR_STRUM_UP,
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GUITAR_STRUM_DOWN,
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GUITAR_STICK_UP,
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GUITAR_STICK_DOWN,
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GUITAR_STICK_LEFT,
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GUITAR_STICK_RIGHT,
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GUITAR_WHAMMY_BAR,
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// Drums
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// Drums
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DRUMS_BUTTON_MINUS, DRUMS_BUTTON_PLUS, DRUMS_PAD_RED, DRUMS_PAD_YELLOW, DRUMS_PAD_BLUE,
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DRUMS_BUTTON_MINUS,
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DRUMS_PAD_GREEN, DRUMS_PAD_ORANGE, DRUMS_PAD_BASS, DRUMS_STICK_UP, DRUMS_STICK_DOWN,
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DRUMS_BUTTON_PLUS,
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DRUMS_STICK_LEFT, DRUMS_STICK_RIGHT,
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DRUMS_PAD_RED,
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DRUMS_PAD_YELLOW,
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DRUMS_PAD_BLUE,
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DRUMS_PAD_GREEN,
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DRUMS_PAD_ORANGE,
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DRUMS_PAD_BASS,
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DRUMS_STICK_UP,
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DRUMS_STICK_DOWN,
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DRUMS_STICK_LEFT,
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DRUMS_STICK_RIGHT,
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// Turntable
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// Turntable
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||||||
TURNTABLE_BUTTON_GREEN_LEFT, TURNTABLE_BUTTON_RED_LEFT, TURNTABLE_BUTTON_BLUE_LEFT,
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TURNTABLE_BUTTON_GREEN_LEFT,
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||||||
TURNTABLE_BUTTON_GREEN_RIGHT, TURNTABLE_BUTTON_RED_RIGHT, TURNTABLE_BUTTON_BLUE_RIGHT,
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TURNTABLE_BUTTON_RED_LEFT,
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||||||
TURNTABLE_BUTTON_MINUS, TURNTABLE_BUTTON_PLUS, TURNTABLE_BUTTON_HOME, TURNTABLE_BUTTON_EUPHORIA,
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TURNTABLE_BUTTON_BLUE_LEFT,
|
||||||
TURNTABLE_TABLE_LEFT_LEFT, TURNTABLE_TABLE_LEFT_RIGHT, TURNTABLE_TABLE_RIGHT_LEFT,
|
TURNTABLE_BUTTON_GREEN_RIGHT,
|
||||||
TURNTABLE_TABLE_RIGHT_RIGHT, TURNTABLE_STICK_UP, TURNTABLE_STICK_DOWN, TURNTABLE_STICK_LEFT,
|
TURNTABLE_BUTTON_RED_RIGHT,
|
||||||
TURNTABLE_STICK_RIGHT, TURNTABLE_EFFECT_DIAL, TURNTABLE_CROSSFADE_LEFT,
|
TURNTABLE_BUTTON_BLUE_RIGHT,
|
||||||
|
TURNTABLE_BUTTON_MINUS,
|
||||||
|
TURNTABLE_BUTTON_PLUS,
|
||||||
|
TURNTABLE_BUTTON_HOME,
|
||||||
|
TURNTABLE_BUTTON_EUPHORIA,
|
||||||
|
TURNTABLE_TABLE_LEFT_LEFT,
|
||||||
|
TURNTABLE_TABLE_LEFT_RIGHT,
|
||||||
|
TURNTABLE_TABLE_RIGHT_LEFT,
|
||||||
|
TURNTABLE_TABLE_RIGHT_RIGHT,
|
||||||
|
TURNTABLE_STICK_UP,
|
||||||
|
TURNTABLE_STICK_DOWN,
|
||||||
|
TURNTABLE_STICK_LEFT,
|
||||||
|
TURNTABLE_STICK_RIGHT,
|
||||||
|
TURNTABLE_EFFECT_DIAL,
|
||||||
|
TURNTABLE_CROSSFADE_LEFT,
|
||||||
TURNTABLE_CROSSFADE_RIGHT,
|
TURNTABLE_CROSSFADE_RIGHT,
|
||||||
// Rumble
|
// Rumble
|
||||||
RUMBLE,
|
RUMBLE,
|
||||||
@ -371,6 +593,7 @@ void Init()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GetButtonPressed(int padID, ButtonType button)
|
bool GetButtonPressed(int padID, ButtonType button)
|
||||||
{
|
{
|
||||||
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
|
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
|
||||||
@ -380,6 +603,7 @@ bool GetButtonPressed(int padID, ButtonType button)
|
|||||||
|
|
||||||
return pressed;
|
return pressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
float GetAxisValue(int padID, ButtonType axis)
|
float GetAxisValue(int padID, ButtonType axis)
|
||||||
{
|
{
|
||||||
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
|
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
|
||||||
@ -394,6 +618,7 @@ float GetAxisValue(int padID, ButtonType axis)
|
|||||||
}
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GamepadEvent(const std::string& dev, int button, int action)
|
bool GamepadEvent(const std::string& dev, int button, int action)
|
||||||
{
|
{
|
||||||
auto it = m_controllers.find(dev);
|
auto it = m_controllers.find(dev);
|
||||||
@ -401,12 +626,14 @@ bool GamepadEvent(const std::string& dev, int button, int action)
|
|||||||
return it->second->PressEvent(button, action);
|
return it->second->PressEvent(button, action);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GamepadAxisEvent(const std::string& dev, int axis, float value)
|
void GamepadAxisEvent(const std::string& dev, int axis, float value)
|
||||||
{
|
{
|
||||||
auto it = m_controllers.find(dev);
|
auto it = m_controllers.find(dev);
|
||||||
if (it != m_controllers.end())
|
if (it != m_controllers.end())
|
||||||
it->second->AxisEvent(axis, value);
|
it->second->AxisEvent(axis, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Shutdown()
|
void Shutdown()
|
||||||
{
|
{
|
||||||
for (const auto& controller : m_controllers)
|
for (const auto& controller : m_controllers)
|
||||||
@ -431,6 +658,7 @@ bool InputDevice::PressEvent(int button, int action)
|
|||||||
}
|
}
|
||||||
return handled;
|
return handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputDevice::AxisEvent(int axis, float value)
|
void InputDevice::AxisEvent(int axis, float value)
|
||||||
{
|
{
|
||||||
for (const auto& binding : _inputbinds)
|
for (const auto& binding : _inputbinds)
|
||||||
@ -444,6 +672,7 @@ void InputDevice::AxisEvent(int axis, float value)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputDevice::ButtonValue(int padID, ButtonType button)
|
bool InputDevice::ButtonValue(int padID, ButtonType button)
|
||||||
{
|
{
|
||||||
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
|
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
|
||||||
@ -455,6 +684,7 @@ bool InputDevice::ButtonValue(int padID, ButtonType button)
|
|||||||
else
|
else
|
||||||
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
|
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float InputDevice::AxisValue(int padID, ButtonType axis)
|
float InputDevice::AxisValue(int padID, ButtonType axis)
|
||||||
{
|
{
|
||||||
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
|
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
|
||||||
@ -466,5 +696,4 @@ float InputDevice::AxisValue(int padID, ButtonType axis)
|
|||||||
else
|
else
|
||||||
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
|
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user