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Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -148,10 +148,6 @@ void ReadData()
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if (wiiuse_io_read(m_pWiiMote))
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{
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const byte* pBuffer = m_pWiiMote->event_buf;
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#ifndef _WIN32
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// The Linux packets are starting out one spot before the Windows one. This should really be handled in the wiiuse library
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pBuffer++;
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#endif
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// Check if we have a channel (connection) if so save the data...
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if (m_channelID > 0)
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{
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