UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.

This commit is contained in:
Ryan Houdek
2011-12-10 07:38:30 -06:00
committed by Sonicadvance1
parent 904adb9e3d
commit 1f75ee49bf
9 changed files with 176 additions and 88 deletions

View File

@ -55,7 +55,7 @@ const s_svar VSVar_Loc[] = { {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
{I_NORMALMATRICES , C_NORMALMATRICES, 32 },
{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
{I_DEPTHPARAMS, C_DEPTHPARAMS, 4 },
{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
};
template<bool safe>
class _VERTEXSHADERUID