ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106ee that caused some lighting issues.

This commit is contained in:
NeoBrainX
2013-07-02 14:32:52 +02:00
parent de369dcc60
commit 1f92ccc228
4 changed files with 4 additions and 8 deletions

View File

@ -74,8 +74,6 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != NULL)
? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
uid_data.num_values = sizeof(uid_data)/sizeof(u32);
out.SetBuffer(text);
#ifndef ANDROID
locale_t locale;