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Potential fix for errors related to 'Not enough free blocks'
changes fs getusage to return 1 additional inode to account for the directory itself Fixes save creation for at least two games, R8XE52 (Jurassic: The Hunted), STEETR (Tetris Party Deluxe) doesnt harm save creation in any games that i tested (about 25) also it is now possible to boot a nand title by selecting the tmd file using File > Open git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7575 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -662,7 +662,7 @@ void CFrame::DoOpen(bool Boot)
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_("Select the file to load"),
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wxEmptyString, wxEmptyString, wxEmptyString,
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_("All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)") +
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wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.ciso;*.gcz;*.wad;*.dff|%s"),
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wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"),
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wxGetTranslation(wxALL_FILES)),
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wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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