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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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@ -19,10 +19,10 @@ public:
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void SetupVertexPointers() override {}
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};
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NativeVertexFormat*
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std::unique_ptr<NativeVertexFormat>
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VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return new NullNativeVertexFormat;
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return std::make_unique<NullNativeVertexFormat>();
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}
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VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
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