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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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@ -161,7 +161,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
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std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
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if (!native)
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{
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native.reset(g_vertex_manager->CreateNativeVertexFormat(format));
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native = g_vertex_manager->CreateNativeVertexFormat(format);
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}
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loader->m_native_vertex_format = native.get();
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}
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@ -56,7 +56,7 @@ public:
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void Flush();
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virtual NativeVertexFormat*
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virtual std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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void DoState(PointerWrap& p);
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