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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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@ -56,7 +56,7 @@ public:
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void Flush();
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virtual NativeVertexFormat*
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virtual std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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void DoState(PointerWrap& p);
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