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Wiimote: Configure gamepad in Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,6 +41,7 @@
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#include <SDL.h> // Externals
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#include "Common.h" // Common
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#include "ConsoleWindow.h"
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////////////////////////////
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@ -148,6 +149,34 @@ enum
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XI_TRIGGER_L = 0,
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XI_TRIGGER_R
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};
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struct PadAxis
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{
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int Lx;
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int Ly;
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int Rx;
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int Ry;
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int Tl; // Triggers
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int Tr;
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};
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struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
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{
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PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
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SDL_Joystick *joy; // SDL joystick device
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};
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struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
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{
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PadAxis Axis; // (See above)
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bool enabled; // Pad attached?
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int deadzone; // Deadzone... what else?
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int ID; // SDL joystick device ID
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int controllertype; // D-Pad type: Hat or custom buttons
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int triggertype; // SDL or XInput trigger
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std::string SDiagonal;
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bool bSquareToCircle;
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};
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////////////////////////////
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@ -158,6 +187,7 @@ enum
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// General functions
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bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
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void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
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void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool);
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// Value conversion
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int Pad_Convert(int _val);
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