mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Wiimote: Configure gamepad in Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -19,8 +19,6 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
@ -30,6 +28,7 @@
|
||||
#include "Common.h" // Common
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "EmuDefinitions.h" // Local
|
||||
#include "main.h"
|
||||
@ -130,7 +129,7 @@ void LoadRecordedMovements()
|
||||
for(int i = 0; i < RECORDING_ROWS; i++)
|
||||
{
|
||||
// Logging
|
||||
Console::Print("Recording%i ", i + 1);
|
||||
//Console::Print("Recording%i ", i + 1);
|
||||
|
||||
// Get row name
|
||||
std::string SaveName = StringFromFormat("Recording%i", i + 1);
|
||||
@ -216,10 +215,11 @@ void LoadRecordedMovements()
|
||||
else
|
||||
TmpIRLog = "";
|
||||
|
||||
/*
|
||||
Console::Print("Size:%i HotKey:%i Speed:%i IR: %s\n",
|
||||
VRecording.at(i).Recording.size(), VRecording.at(i).HotKey, VRecording.at(i).PlaybackSpeed,
|
||||
TmpIRLog.c_str()
|
||||
);
|
||||
);*/
|
||||
// ---------------------
|
||||
}
|
||||
}
|
||||
@ -302,36 +302,6 @@ void SetDefaultExtensionRegistry()
|
||||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
// Fill joyinfo with the current connected devices
|
||||
// ----------------
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
{
|
||||
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
|
||||
|
||||
// Warn the user if no gamepads are detected
|
||||
if (_NumGoodPads == 0 && g_EmulatorRunning)
|
||||
{
|
||||
//PanicAlert("nJoy: No Gamepad Detected");
|
||||
//return false;
|
||||
}
|
||||
|
||||
// Load PadMapping[] etc
|
||||
g_Config.Load();
|
||||
|
||||
// Update the PadState[].joy handle
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
|
||||
if(joyinfo.at(PadMapping[i].ID).Good)
|
||||
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
|
||||
}
|
||||
|
||||
return Success;
|
||||
}
|
||||
// ===========================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Write initial values to Eeprom and registers. */
|
||||
// ----------------
|
||||
@ -389,7 +359,29 @@ void DoState(void* ptr, int mode)
|
||||
these variables. */
|
||||
void Shutdown(void)
|
||||
{
|
||||
Console::Print("ShutDown\n");
|
||||
|
||||
ResetVariables();
|
||||
|
||||
/* Close all devices carefully. We must check that we are not accessing any undefined
|
||||
vector elements or any bad devices */
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
|
||||
if (joyinfo.at(PadMapping[i].ID).Good)
|
||||
{
|
||||
Console::Print("ShutDown: %i\n", PadState[i].joy);
|
||||
/* SDL_JoystickClose() crashes for some reason so I avoid this for now, SDL_Quit() should
|
||||
close the pads to I think */
|
||||
//if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the physical device info
|
||||
joyinfo.clear();
|
||||
|
||||
// Finally close SDL
|
||||
if (SDL_WasInit(0)) SDL_Quit();
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user