Wiimote: Configure gamepad in Wiimote plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-09 13:10:29 +00:00
parent e8925e43fe
commit 1fbebb4ce1
26 changed files with 1279 additions and 300 deletions

View File

@ -194,6 +194,10 @@ std::string ShowStatus(int VirtualController)
int Hats = joyinfo[PhysicalDevice].NumHats;
int Buttons = joyinfo[PhysicalDevice].NumButtons;
// Get version
SDL_version Version;
SDL_GetVersion(&Version);
// Update the internal values
SDL_JoystickUpdate();
@ -215,7 +219,7 @@ std::string ShowStatus(int VirtualController)
}
return StringFromFormat(
"PadMapping\n"
"Version: %i.%i.%i\n"
"Enabled: %i %i %i %i\n"
"ID: %i %i %i %i\n"
"Controllertype: %i %i %i %i\n"
@ -227,6 +231,7 @@ std::string ShowStatus(int VirtualController)
"Hats: %s\n"
"But: %s\n"
"Device: Ax: %i Balls:%i Hats:%i But:%i",
Version.major, Version.minor, Version.patch,
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
@ -247,10 +252,12 @@ std::string ShowStatus(int VirtualController)
void ConfigBox::Update()
{
// Show the current status
/*
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));*/
/**/
#ifdef SHOW_PAD_STATUS
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));
#endif
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
@ -263,6 +270,10 @@ void ConfigBox::Update()
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::CreateAdvancedControls(int i)
{
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));

View File

@ -472,7 +472,7 @@ void ConfigBox::UpdateGUI(int _notebookpage)
}
// Update the GUI from PadMapping[]
UpdateGUIKeys(_notebookpage);
UpdateGUIButtonMapping(_notebookpage);
// Collect status
bool Hat = (PadMapping[_notebookpage].controllertype == InputCommon::CTL_DPAD_HAT);
@ -857,17 +857,13 @@ void ConfigBox::CreateGUIControls()
// Advanced settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Populate input status
/**/
// Input status controls
// Input status text
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
CreateAdvancedControls(i);
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
// Sizers
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
m_GBAdvancedMainStick[i]->Add(m_pInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedMainStick[i]->Add(m_pOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GBAdvancedMainStick[i]->Add(m_TStatusIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
@ -979,7 +975,9 @@ void ConfigBox::CreateGUIControls()
// --------------------------------------------------------------------
// Debugging
// -----------------------------
//m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
#ifdef SHOW_PAD_STATUS
m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
#endif
//m_pStatusBar2 = new wxStaticText(this, IDT_DEBUGGING2, wxT("Debugging2"), wxPoint(125, 200), wxDefaultSize);
//m_pStatusBar->SetLabel(wxString::Format("Debugging text"));

View File

@ -48,6 +48,7 @@
#include <wx/statbmp.h>
#include <wx/gbsizer.h>
#include "../nJoy.h"
class ConfigBox : public wxDialog
{
@ -317,7 +318,7 @@ class ConfigBox : public wxDialog
wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
void PadGetStatus(); void Update();
void UpdateGUIKeys(int controller);
void UpdateGUIButtonMapping(int controller);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
void SaveButtonMappingAll(int Slot);
void UpdateGUIAll(int Slot);

View File

@ -45,7 +45,7 @@ extern bool g_EmulatorRunning;
// Set dialog items from saved values
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::UpdateGUIKeys(int controller)
void ConfigBox::UpdateGUIButtonMapping(int controller)
{
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
wxString tmp;
@ -244,22 +244,6 @@ wxString ConfigBox::GetButtonText(int id, int Page)
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Avoid extreme axis values
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value)
{
// Avoid detecting very small or very big (for triggers) values
// for the record, the only accepted value's were between -6000 & -2000 and between 2000 & 6000
if( (value > -0x2000 && value < 0x2000)) // Small values
//|| (value < -0x6000 || value > 0x6000)) // Big values. might intervene with alot of controllers as they go way above 6000
return true; // Avoid
else
return false; // Keep
}
// Wait for button press
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
@ -272,6 +256,7 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
{
DoGetButtons(event.GetId());
}
void ConfigBox::DoGetButtons(int GetId)
{
// =============================================
@ -280,6 +265,16 @@ void ConfigBox::DoGetButtons(int GetId)
// Get the current controller
int Controller = notebookpage;
int PadID = PadMapping[Controller].ID;
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
SDL_Joystick *joy = SDL_JoystickOpen(0);
// Get the number of axes, hats and buttons
int buttons = SDL_JoystickNumButtons(joy);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
// Get the controller and trigger type
int ControllerType = PadMapping[Controller].controllertype;
@ -300,24 +295,17 @@ void ConfigBox::DoGetButtons(int GetId)
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
SDL_Joystick *joy = SDL_JoystickOpen(PadMapping[Controller].ID);
// Get the number of axes, hats and buttons
int buttons = SDL_JoystickNumButtons(joy);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
// Declare values
// Values used in this function
char format[128];
int value; // Axis value
int type; // Button type
bool Succeed = false;
bool Stop = false; // Stop the timer
int pressed = 0;
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value
int type; // Button type
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// =======================
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
@ -358,90 +346,10 @@ void ConfigBox::DoGetButtons(int GetId)
// If there is a timer but we should not create a new one
else
{
// Update the internal status
SDL_JoystickUpdate();
// For the triggers we accept both a digital or an analog button
if(Axis)
{
for(int i = 0; i < axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
// Check for a hat
if(Hat)
{
for(int i = 0; i < hats; i++)
{
if(SDL_JoystickGetHat(joy, i))
{
pressed = i;
type = InputCommon::CTL_HAT;
Succeed = true;
}
}
}
// Check for a button
if(Button)
{
for(int i = 0; i < buttons; i++)
{
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
if (SDL_JoystickGetButton(joy, i) > 1) continue;
if(SDL_JoystickGetButton(joy, i))
{
pressed = i;
type = InputCommon::CTL_BUTTON;
Succeed = true;
}
}
}
// Check for a XInput trigger
#ifdef _WIN32
if(XInput)
{
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
{
if(XInput::GetXI(0, i))
{
pressed = i + 1000;
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
}
#endif
// Check for keyboard action
if (g_Pressed && Button)
{
// Todo: Add a separate keyboard vector to remove this restriction
if(g_Pressed >= buttons)
{
pressed = g_Pressed;
type = InputCommon::CTL_BUTTON;
Succeed = true;
g_Pressed = 0;
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the exape key
}
else
{
pressed = g_Pressed;
g_Pressed = -1;
Stop = true;
}
}
InputCommon::GetButton(
joyinfo[PadID].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats,
g_Pressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat);
}
// ========================= Check for keys
@ -508,9 +416,6 @@ void ConfigBox::DoGetButtons(int GetId)
}
// ======================== Process results
// We don't need this gamepad handle any more
if(SDL_JoystickOpened(PadMapping[Controller].ID)) SDL_JoystickClose(joy);
// Debugging
/*
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
@ -518,5 +423,4 @@ void ConfigBox::DoGetButtons(int GetId)
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
);*/
}
/////////////////////////////////////////////////////////// Configure button mapping