diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 6705364189..31ab07ddaa 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -485,7 +485,6 @@ void Renderer::SetViewport() Wd = (X + Wd <= GetTargetWidth()) ? Wd : (GetTargetWidth() - X); Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y); - // Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f, xfmem.viewport.farZ / 16777216.0f);