Treewide: Adjust order of includes

This commit is contained in:
Pokechu22
2021-12-09 18:22:16 -08:00
parent 9304fe7124
commit 2025763420
214 changed files with 430 additions and 252 deletions

View File

@ -1,12 +1,13 @@
// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include <algorithm>
#include <array>
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"

View File

@ -1,6 +1,8 @@
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/VideoBackend.h"
#include <memory>
#include <string>
@ -15,7 +17,6 @@
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DSwapChain.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/VideoBackend.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/FramebufferManager.h"

View File

@ -1,6 +1,8 @@
// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/D3DState.h"
#include <algorithm>
#include <array>
@ -10,7 +12,6 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/D3DSwapChain.h"
#include "VideoBackends/D3D/DXTexture.h"
namespace DX11

View File

@ -1,6 +1,8 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/DXPipeline.h"
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
@ -8,7 +10,6 @@
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/DXPipeline.h"
#include "VideoBackends/D3D/DXShader.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoCommon/VideoConfig.h"

View File

@ -5,6 +5,8 @@
#include <d3d11.h>
#include <memory>
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/AbstractPipeline.h"
namespace DX11

View File

@ -2,7 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/DXShader.h"
#include "Common/Assert.h"
#include "VideoBackends/D3D/D3DBase.h"
namespace DX11

View File

@ -1,6 +1,8 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D/DXTexture.h"
#include <algorithm>
#include <cstddef>
@ -9,7 +11,6 @@
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"

View File

@ -7,8 +7,10 @@
#include <memory>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"