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Treewide: Adjust order of includes
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@ -1,12 +1,13 @@
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// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include <algorithm>
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#include <array>
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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@ -1,6 +1,8 @@
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// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/VideoBackend.h"
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#include <memory>
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#include <string>
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@ -15,7 +17,6 @@
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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#include "VideoCommon/FramebufferManager.h"
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@ -1,6 +1,8 @@
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// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/D3DState.h"
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#include <algorithm>
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#include <array>
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@ -10,7 +12,6 @@
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/DXTexture.h"
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namespace DX11
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@ -1,6 +1,8 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/DXPipeline.h"
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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@ -8,7 +10,6 @@
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3D/DXPipeline.h"
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#include "VideoBackends/D3D/DXShader.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoCommon/VideoConfig.h"
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@ -5,6 +5,8 @@
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#include <d3d11.h>
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#include <memory>
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoCommon/AbstractPipeline.h"
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namespace DX11
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@ -2,7 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/DXShader.h"
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#include "Common/Assert.h"
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#include "VideoBackends/D3D/D3DBase.h"
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namespace DX11
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@ -1,6 +1,8 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D/DXTexture.h"
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#include <algorithm>
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#include <cstddef>
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@ -9,7 +11,6 @@
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -7,8 +7,10 @@
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#include <memory>
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#include <string>
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#include <string_view>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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