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Treewide: Adjust order of includes
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@ -2,7 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/D3D12BoundingBox.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D12/D3D12Renderer.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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@ -1,12 +1,13 @@
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// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/D3D12Renderer.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12BoundingBox.h"
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#include "VideoBackends/D3D12/D3D12PerfQuery.h"
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#include "VideoBackends/D3D12/D3D12Renderer.h"
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#include "VideoBackends/D3D12/D3D12SwapChain.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoBackends/D3D12/DX12Pipeline.h"
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/D3D12SwapChain.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoBackends/D3D12/DX12Texture.h"
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@ -1,8 +1,6 @@
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// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3D12VertexManager.h"
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#include "Common/Align.h"
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@ -1,12 +1,13 @@
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// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/DX12Pipeline.h"
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#include "Common/Assert.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoBackends/D3D12/DX12Pipeline.h"
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#include "VideoBackends/D3D12/DX12Shader.h"
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#include "VideoBackends/D3D12/DX12Texture.h"
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#include "VideoBackends/D3D12/DX12VertexFormat.h"
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@ -2,9 +2,11 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/DX12Texture.h"
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12Renderer.h"
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#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/DescriptorAllocator.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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namespace DX12
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@ -2,7 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/DescriptorHeapManager.h"
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#include "Common/Assert.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoCommon/VideoConfig.h"
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@ -1,6 +1,8 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3D12/VideoBackend.h"
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#include <string>
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#include "Common/CommonTypes.h"
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@ -14,7 +16,6 @@
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#include "VideoBackends/D3D12/D3D12SwapChain.h"
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#include "VideoBackends/D3D12/D3D12VertexManager.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoBackends/D3D12/VideoBackend.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ShaderCache.h"
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