Treewide: Adjust order of includes

This commit is contained in:
Pokechu22
2021-12-09 18:22:16 -08:00
parent 9304fe7124
commit 2025763420
214 changed files with 430 additions and 252 deletions

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@ -2,7 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/DX12Context.h"

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@ -1,12 +1,13 @@
// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Pipeline.h"

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Texture.h"

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@ -1,8 +1,6 @@
// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "Common/Align.h"

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@ -1,12 +1,13 @@
// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/DX12Pipeline.h"
#include "Common/Assert.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Pipeline.h"
#include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/DX12Texture.h"
#include "VideoBackends/D3D12/DX12VertexFormat.h"

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@ -2,9 +2,11 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/DX12Texture.h"
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DX12Context.h"
namespace DX12

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@ -2,7 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "Common/Assert.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/VideoConfig.h"

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@ -1,6 +1,8 @@
// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/VideoBackend.h"
#include <string>
#include "Common/CommonTypes.h"
@ -14,7 +16,6 @@
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/VideoBackend.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/ShaderCache.h"