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Treewide: Adjust order of includes
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@ -33,6 +33,8 @@ Make AA apply instantly during gameplay if possible
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*/
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#include "VideoBackends/OGL/VideoBackend.h"
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#include <memory>
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#include <string>
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#include <vector>
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@ -49,7 +51,6 @@ Make AA apply instantly during gameplay if possible
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/TextureCacheBase.h"
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@ -1,9 +1,10 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/OGL/OGLPipeline.h"
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#include "Common/Assert.h"
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#include "VideoBackends/OGL/OGLPipeline.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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namespace OGL
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@ -1,11 +1,12 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/OGL/OGLTexture.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/OGL/OGLTexture.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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namespace OGL
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@ -2,11 +2,11 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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