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https://github.com/dolphin-emu/dolphin.git
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Treewide: Adjust order of includes
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@ -2,7 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include <cstddef>
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#include <cstdlib>
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@ -23,6 +22,7 @@
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -1,13 +1,14 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include <algorithm>
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#include <cstring>
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#include "Common/Assert.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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@ -1,6 +1,8 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include <vector>
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#include "Common/Logging/Log.h"
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@ -9,7 +11,6 @@
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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@ -1,6 +1,8 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#include <vector>
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#include "Common/Logging/LogManager.h"
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@ -14,7 +16,6 @@
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKSwapChain.h"
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#include "VideoBackends/Vulkan/VKVertexManager.h"
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/FramebufferManager.h"
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@ -1,6 +1,8 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdio>
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@ -22,7 +24,6 @@
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include "VideoBackends/Vulkan/VKPerfQuery.h"
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#include "VideoBackends/Vulkan/VKPipeline.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKSwapChain.h"
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@ -1,12 +1,13 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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@ -1,6 +1,8 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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@ -17,7 +19,6 @@
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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@ -1,6 +1,8 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include <algorithm>
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#include <array>
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#include <cstring>
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@ -11,7 +13,6 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/VideoCommon.h"
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@ -1,6 +1,8 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include <atomic>
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#include <cstdarg>
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#include <cstdlib>
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@ -10,8 +12,6 @@
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#define VULKAN_MODULE_ENTRY_POINT(name, required) PFN_##name name;
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#define VULKAN_INSTANCE_ENTRY_POINT(name, required) PFN_##name name;
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#define VULKAN_DEVICE_ENTRY_POINT(name, required) PFN_##name name;
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