Remove seemingly unused debug UI strings

wxChoice controls don't display any titles.

By the way, why is the file called DebuggerPanel.cpp
even though it implements the Video debug panel specifically?
This commit is contained in:
JosJuice 2017-01-14 22:34:49 +01:00
parent a0ee1be47f
commit 2052bb8bea

View File

@ -90,8 +90,7 @@ void GFXDebuggerPanel::CreateGUIControls()
wxDefaultValidator, _("Count"));
m_pCount->SetMinSize(WxUtils::GetTextWidgetMinSize(m_pCount, 10000));
m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, 0,
wxDefaultValidator, _("PauseAtList"));
m_pPauseAtList = new wxChoice(this, wxID_ANY);
for (int i = 0; i < numPauseEventMap; i++)
{
m_pPauseAtList->Append(pauseEventMap[i].ListStr);
@ -130,8 +129,7 @@ void GFXDebuggerPanel::CreateGUIControls()
m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON,
&GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, 0,
wxDefaultValidator, _("DumpList"));
m_pDumpList = new wxChoice(this, wxID_ANY);
m_pDumpList->Insert(_("Pixel Shader"), 0);
m_pDumpList->Append(_("Vertex Shader"));
m_pDumpList->Append(_("Pixel Shader Constants"));