diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 2d42de591d..26148147c5 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -530,7 +530,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* else { out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); - out.Write("vec4 ocol1;\n"); // Consume the output we don't use } if (uid_data->per_pixel_depth)