From 2058a494656c9aac8211eaf9665b36308340d6cc Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Mon, 31 Oct 2016 14:56:30 +0100 Subject: [PATCH] PixelShaderGen: Remove unused global variable. --- Source/Core/VideoCommon/PixelShaderGen.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 2d42de591d..26148147c5 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -530,7 +530,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* else { out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); - out.Write("vec4 ocol1;\n"); // Consume the output we don't use } if (uid_data->per_pixel_depth)