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Merge pull request #7497 from stenzek/lazy-initialize
Qt/MainWindow: Lazy initialize child windows
This commit is contained in:
@ -304,8 +304,6 @@ void MainWindow::CreateComponents()
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m_game_list = new GameList(this);
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m_render_widget = new RenderWidget;
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m_stack = new QStackedWidget(this);
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m_controllers_window = new ControllersWindow(this);
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m_settings_window = new SettingsWindow(this);
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for (int i = 0; i < 4; i++)
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{
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@ -325,11 +323,7 @@ void MainWindow::CreateComponents()
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m_jit_widget = new JITWidget(this);
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m_log_widget = new LogWidget(this);
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m_log_config_widget = new LogConfigWidget(this);
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m_fifo_window = new FIFOPlayerWindow(this);
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m_memory_widget = new MemoryWidget(this);
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connect(m_fifo_window, &FIFOPlayerWindow::LoadFIFORequested, this,
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[this](const QString& path) { StartGame(path); });
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m_register_widget = new RegisterWidget(this);
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m_watch_widget = new WatchWidget(this);
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m_breakpoint_widget = new BreakpointWidget(this);
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@ -355,20 +349,6 @@ void MainWindow::CreateComponents()
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if (Core::GetState() == Core::State::Paused)
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m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithUpdate);
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});
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
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static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
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"display", windowHandle())),
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winId());
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m_graphics_window = new GraphicsWindow(m_xrr_config.get(), this);
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#else
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m_graphics_window = new GraphicsWindow(nullptr, this);
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#endif
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InstallHotkeyFilter(m_controllers_window);
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InstallHotkeyFilter(m_settings_window);
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InstallHotkeyFilter(m_graphics_window);
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}
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void MainWindow::ConnectMenuBar()
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@ -963,6 +943,12 @@ void MainWindow::HideRenderWidget(bool reinit)
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void MainWindow::ShowControllersWindow()
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{
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if (!m_controllers_window)
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{
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m_controllers_window = new ControllersWindow(this);
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InstallHotkeyFilter(m_controllers_window);
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}
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m_controllers_window->show();
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m_controllers_window->raise();
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m_controllers_window->activateWindow();
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@ -970,6 +956,12 @@ void MainWindow::ShowControllersWindow()
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void MainWindow::ShowSettingsWindow()
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{
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if (!m_settings_window)
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{
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m_settings_window = new SettingsWindow(this);
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InstallHotkeyFilter(m_settings_window);
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}
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m_settings_window->show();
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m_settings_window->raise();
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m_settings_window->activateWindow();
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@ -977,14 +969,14 @@ void MainWindow::ShowSettingsWindow()
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void MainWindow::ShowAudioWindow()
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{
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m_settings_window->SelectAudioPane();
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ShowSettingsWindow();
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m_settings_window->SelectAudioPane();
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}
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void MainWindow::ShowGeneralWindow()
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{
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m_settings_window->SelectGeneralPane();
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ShowSettingsWindow();
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m_settings_window->SelectGeneralPane();
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}
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void MainWindow::ShowAboutDialog()
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@ -995,18 +987,32 @@ void MainWindow::ShowAboutDialog()
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void MainWindow::ShowHotkeyDialog()
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{
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auto* hotkey_window = new MappingWindow(this, MappingWindow::Type::MAPPING_HOTKEYS, 0);
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if (!m_hotkey_window)
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{
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m_hotkey_window = new MappingWindow(this, MappingWindow::Type::MAPPING_HOTKEYS, 0);
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InstallHotkeyFilter(m_hotkey_window);
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}
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InstallHotkeyFilter(hotkey_window);
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hotkey_window->show();
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hotkey_window->raise();
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hotkey_window->activateWindow();
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m_hotkey_window->show();
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m_hotkey_window->raise();
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m_hotkey_window->activateWindow();
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}
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void MainWindow::ShowGraphicsWindow()
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{
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m_graphics_window->Initialize();
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if (!m_graphics_window)
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{
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
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static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
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"display", windowHandle())),
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winId());
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m_graphics_window = new GraphicsWindow(m_xrr_config.get(), this);
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#else
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m_graphics_window = new GraphicsWindow(nullptr, this);
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#endif
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}
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m_graphics_window->show();
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m_graphics_window->raise();
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m_graphics_window->activateWindow();
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@ -1021,6 +1027,13 @@ void MainWindow::ShowNetPlaySetupDialog()
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void MainWindow::ShowFIFOPlayer()
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{
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if (!m_fifo_window)
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{
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m_fifo_window = new FIFOPlayerWindow(this);
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connect(m_fifo_window, &FIFOPlayerWindow::LoadFIFORequested, this,
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[this](const QString& path) { StartGame(path); });
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}
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m_fifo_window->show();
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m_fifo_window->raise();
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m_fifo_window->activateWindow();
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