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D3D: More reset fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,23 +24,24 @@
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class VertexShaderManager
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{
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public:
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static void Init();
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static void Shutdown();
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static void Init();
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static void Dirty();
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static void Shutdown();
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// constant management
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// constant management
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static void SetConstants();
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static void SetViewport(float* _Viewport);
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static void SetViewportChanged();
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static void SetProjection(float* _pProjection, int constantIndex = -1);
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static void InvalidateXFRange(int start, int end);
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static void SetTexMatrixChangedA(u32 Value);
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static void SetTexMatrixChangedB(u32 Value);
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static void SetViewport(float* _Viewport);
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static void SetViewportChanged();
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static void SetProjection(float* _pProjection, int constantIndex = -1);
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static void InvalidateXFRange(int start, int end);
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static void SetTexMatrixChangedA(u32 Value);
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static void SetTexMatrixChangedB(u32 Value);
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static void SetMaterialColor(int index, u32 data);
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static void TranslateView(float x, float y);
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static void RotateView(float x, float y);
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static void ResetView();
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static void TranslateView(float x, float y);
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static void RotateView(float x, float y);
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static void ResetView();
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};
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void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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