D3D: More reset fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-15 21:49:15 +00:00
parent c71f76834e
commit 20922cf3f0
5 changed files with 50 additions and 50 deletions

View File

@ -24,23 +24,24 @@
class VertexShaderManager
{
public:
static void Init();
static void Shutdown();
static void Init();
static void Dirty();
static void Shutdown();
// constant management
// constant management
static void SetConstants();
static void SetViewport(float* _Viewport);
static void SetViewportChanged();
static void SetProjection(float* _pProjection, int constantIndex = -1);
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 Value);
static void SetTexMatrixChangedB(u32 Value);
static void SetViewport(float* _Viewport);
static void SetViewportChanged();
static void SetProjection(float* _pProjection, int constantIndex = -1);
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 Value);
static void SetTexMatrixChangedB(u32 Value);
static void SetMaterialColor(int index, u32 data);
static void TranslateView(float x, float y);
static void RotateView(float x, float y);
static void ResetView();
static void TranslateView(float x, float y);
static void RotateView(float x, float y);
static void ResetView();
};
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);