enum CPUState: rename CPU_* to STATE_*

This commit is contained in:
Tillmann Karras
2014-06-13 20:27:05 +02:00
parent ee100cf827
commit 20a16beabd
13 changed files with 34 additions and 33 deletions

View File

@ -64,9 +64,9 @@ bool FifoPlayer::Play()
LoadMemory();
// This loop replaces the CPU loop that occurs when a game is run
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
{
if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
if (PowerPC::GetState() == PowerPC::STATE_RUNNING)
{
if (m_CurrentFrame >= m_FrameRangeEnd)
{