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enum CPUState: rename CPU_* to STATE_*
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@ -143,9 +143,9 @@ void FrameUpdate()
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}
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// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
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// after that we set it back to CPU_RUNNING and continue as normal.
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// after that we set it back to STATE_RUNNING and continue as normal.
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if (g_bFrameStop)
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*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
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*PowerPC::GetStatePtr() = PowerPC::STATE_STEPPING;
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if (g_framesToSkip)
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FrameSkipping();
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