enum CPUState: rename CPU_* to STATE_*

This commit is contained in:
Tillmann Karras
2014-06-13 20:27:05 +02:00
parent ee100cf827
commit 20a16beabd
13 changed files with 34 additions and 33 deletions

View File

@ -30,7 +30,7 @@ namespace PowerPC
// STATE_TO_SAVE
PowerPCState GC_ALIGNED16(ppcState);
volatile CPUState state = CPU_STEPPING;
volatile CPUState state = STATE_STEPPING;
Interpreter * const interpreter = Interpreter::getInstance();
CoreMode mode;
@ -158,7 +158,7 @@ void Init(int cpu_core)
{
mode = MODE_INTERPRETER;
}
state = CPU_STEPPING;
state = STATE_STEPPING;
ppcState.iCache.Init();
}
@ -168,7 +168,7 @@ void Shutdown()
JitInterface::Shutdown();
interpreter->Shutdown();
cpu_core_base = nullptr;
state = CPU_POWERDOWN;
state = STATE_POWERDOWN;
}
CoreMode GetMode()
@ -205,7 +205,7 @@ void SingleStep()
void RunLoop()
{
state = CPU_RUNNING;
state = STATE_RUNNING;
cpu_core_base->Run();
Host_UpdateDisasmDialog();
}
@ -222,19 +222,19 @@ volatile CPUState *GetStatePtr()
void Start()
{
state = CPU_RUNNING;
state = STATE_RUNNING;
Host_UpdateDisasmDialog();
}
void Pause()
{
state = CPU_STEPPING;
state = STATE_STEPPING;
Host_UpdateDisasmDialog();
}
void Stop()
{
state = CPU_POWERDOWN;
state = STATE_POWERDOWN;
Host_UpdateDisasmDialog();
}