Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.

Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
This commit is contained in:
marcosvitali
2012-03-18 22:54:58 -03:00
parent cfbcaa2cc6
commit 20eca1bf7e
5 changed files with 22 additions and 6 deletions

View File

@ -35,7 +35,8 @@ extern volatile bool interruptSet;
extern volatile bool interruptWaiting;
extern volatile bool interruptTokenWaiting;
extern volatile bool interruptFinishWaiting;
extern volatile bool waitingForPEInterruptDisable;
// internal hardware addresses
enum
{