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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite. Added Token and Finish cause to GP Jit checking.
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@ -35,7 +35,8 @@ extern volatile bool interruptSet;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptTokenWaiting;
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extern volatile bool interruptFinishWaiting;
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extern volatile bool waitingForPEInterruptDisable;
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// internal hardware addresses
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enum
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{
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