UnitTests: Remove redundant template type specifers

This commit is contained in:
Dr. Dystopia
2025-05-16 21:09:52 +02:00
parent 404a7c75b2
commit 2102108b1a
6 changed files with 31 additions and 31 deletions

View File

@ -70,51 +70,51 @@ TEST(MathUtil, SaturatingCast)
TEST(MathUtil, RectangleEquality)
{
MathUtil::Rectangle<int> rect_a(1, 1, 4, 7);
MathUtil::Rectangle<int> rect_b(1, 1, 4, 7);
MathUtil::Rectangle rect_a(1, 1, 4, 7);
MathUtil::Rectangle rect_b(1, 1, 4, 7);
EXPECT_EQ(rect_a, rect_b);
// Left not equal
MathUtil::Rectangle<int> rect_c(0, 1, 4, 7);
MathUtil::Rectangle rect_c(0, 1, 4, 7);
EXPECT_NE(rect_a, rect_c);
// Top not equal
MathUtil::Rectangle<int> rect_d(1, 3, 4, 7);
MathUtil::Rectangle rect_d(1, 3, 4, 7);
EXPECT_NE(rect_a, rect_d);
// Right not equal
MathUtil::Rectangle<int> rect_e(1, 1, 2, 7);
MathUtil::Rectangle rect_e(1, 1, 2, 7);
EXPECT_NE(rect_a, rect_e);
// Bottom not equal
MathUtil::Rectangle<int> rect_f(1, 1, 4, 9);
MathUtil::Rectangle rect_f(1, 1, 4, 9);
EXPECT_NE(rect_a, rect_f);
// No coordinates equal
MathUtil::Rectangle<int> rect_g(0, 3, 2, 9);
MathUtil::Rectangle rect_g(0, 3, 2, 9);
EXPECT_NE(rect_a, rect_g);
}
TEST(MathUtil, RectangleGetWidthSigned)
{
// left < right
MathUtil::Rectangle<int> rect_a(2, 1, 3, 2);
MathUtil::Rectangle rect_a(2, 1, 3, 2);
EXPECT_EQ(rect_a.GetWidth(), 1);
// left > right
MathUtil::Rectangle<int> rect_b(3, 1, 1, 2);
MathUtil::Rectangle rect_b(3, 1, 1, 2);
EXPECT_EQ(rect_b.GetWidth(), 2);
// left == right
MathUtil::Rectangle<int> rect_c(3, 1, 3, 2);
MathUtil::Rectangle rect_c(3, 1, 3, 2);
EXPECT_EQ(rect_c.GetWidth(), 0);
// Most significant bit differs, left < right
MathUtil::Rectangle<int> rect_d(-9, 1, 1, 2);
MathUtil::Rectangle rect_d(-9, 1, 1, 2);
EXPECT_EQ(rect_d.GetWidth(), 10);
// Most significant bit differs, left > right
MathUtil::Rectangle<int> rect_e(1, 1, -6, 2);
MathUtil::Rectangle rect_e(1, 1, -6, 2);
EXPECT_EQ(rect_e.GetWidth(), 7);
}
@ -144,23 +144,23 @@ TEST(MathUtil, RectangleGetWidthUnsigned)
TEST(MathUtil, RectangleGetHeightSigned)
{
// top < bottom
MathUtil::Rectangle<int> rect_a(1, 1, 2, 3);
MathUtil::Rectangle rect_a(1, 1, 2, 3);
EXPECT_EQ(rect_a.GetHeight(), 2);
// top > bottom
MathUtil::Rectangle<int> rect_b(1, 4, 2, 0);
MathUtil::Rectangle rect_b(1, 4, 2, 0);
EXPECT_EQ(rect_b.GetHeight(), 4);
// top == bottom
MathUtil::Rectangle<int> rect_c(1, 3, 2, 3);
MathUtil::Rectangle rect_c(1, 3, 2, 3);
EXPECT_EQ(rect_c.GetHeight(), 0);
// Most significant bit differs, top < bottom
MathUtil::Rectangle<int> rect_d(1, -2, 2, 1);
MathUtil::Rectangle rect_d(1, -2, 2, 1);
EXPECT_EQ(rect_d.GetHeight(), 3);
// Most significant bit differs, top > bottom
MathUtil::Rectangle<int> rect_e(1, 0, 2, -1);
MathUtil::Rectangle rect_e(1, 0, 2, -1);
EXPECT_EQ(rect_e.GetHeight(), 1);
}