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Use const reference, explicit, final, and override in DQt2.
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@ -32,8 +32,11 @@ private slots:
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void Browse();
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void Play();
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void Pause();
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// May ask for confirmation. Returns whether or not it actually stopped.
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bool Stop();
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void ForceStop();
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void FullScreen();
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void ScreenShot();
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@ -44,7 +47,7 @@ private:
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void MakeStack();
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void MakeToolBar();
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void StartGame(QString path);
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void StartGame(const QString& path);
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void ShowRenderWidget();
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void HideRenderWidget();
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