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Use const reference, explicit, final, and override in DQt2.
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@ -8,21 +8,22 @@
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#include "DiscIO/Volume.h"
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// UI settings to be stored in the config directory.
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class Settings final : public QSettings
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{
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Q_OBJECT
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public:
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Settings(QObject* parent = nullptr);
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explicit Settings(QObject* parent = nullptr);
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// UI
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QString GetThemeDir() const;
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// GameList
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QString GetLastGame() const;
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void SetLastGame(QString path);
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void SetLastGame(const QString& path);
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QStringList GetPaths() const;
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void SetPaths(QStringList paths);
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void SetPaths(const QStringList& paths);
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DiscIO::IVolume::ELanguage GetWiiSystemLanguage() const;
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DiscIO::IVolume::ELanguage GetGCSystemLanguage() const;
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