MemoryView: Separate memory string composition from OnPaint

OnPaint should only care about drawing data, not directly creating
said data.
This commit is contained in:
Lioncash
2017-01-15 12:12:10 -05:00
parent 28f0d8e8a7
commit 2108bf1be6
2 changed files with 61 additions and 53 deletions

View File

@ -49,6 +49,8 @@ private:
return m_data_type != MemoryDataType::ASCII && m_data_type != MemoryDataType::FloatingPoint;
}
wxString ReadMemoryAsString(u32 address) const;
void OnPaint(wxPaintEvent& event);
void OnMouseDownL(wxMouseEvent& event);
void OnMouseMove(wxMouseEvent& event);