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MemoryView: Separate memory string composition from OnPaint
OnPaint should only care about drawing data, not directly creating said data.
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@ -49,6 +49,8 @@ private:
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return m_data_type != MemoryDataType::ASCII && m_data_type != MemoryDataType::FloatingPoint;
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}
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wxString ReadMemoryAsString(u32 address) const;
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void OnPaint(wxPaintEvent& event);
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void OnMouseDownL(wxMouseEvent& event);
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void OnMouseMove(wxMouseEvent& event);
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