DolphinWX: Only read titles.txt once

titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.

ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
This commit is contained in:
JosJuice
2015-09-13 14:17:58 +02:00
parent 10aafff5b9
commit 210aa774d5
6 changed files with 57 additions and 53 deletions

View File

@ -99,11 +99,12 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string& fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
, OpenGameListItem(game_list_item)
{
// Load ISO data
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
OpenISO = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
// Is it really necessary to use GetTitleID if GetUniqueID fails?
game_id = OpenISO->GetUniqueID();
@ -122,8 +123,6 @@ CISOProperties::CISOProperties(const std::string& fileName, wxWindow* parent, wx
GameIniLocal = SConfig::LoadLocalGameIni(game_id, OpenISO->GetRevision());
// Setup GUI
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
CreateGUIControls();
@ -191,7 +190,7 @@ CISOProperties::CISOProperties(const std::string& fileName, wxWindow* parent, wx
bool wii = OpenISO->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
ChangeBannerDetails(SConfig::GetInstance().GetCurrentLanguage(wii));
m_Banner->SetBitmap(OpenGameListItem->GetBitmap());
m_Banner->SetBitmap(OpenGameListItem.GetBitmap());
m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
// Filesystem browser/dumper
@ -205,7 +204,7 @@ CISOProperties::CISOProperties(const std::string& fileName, wxWindow* parent, wx
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(fileName, group, i));
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName(), group, i));
if (volume != nullptr)
{
std::unique_ptr<DiscIO::IFileSystem> file_system(DiscIO::CreateFileSystem(volume.get()));
@ -247,7 +246,6 @@ CISOProperties::~CISOProperties()
{
if (OpenISO->GetVolumeType() == DiscIO::IVolume::GAMECUBE_DISC && pFileSystem)
delete pFileSystem;
delete OpenGameListItem;
delete OpenISO;
}
@ -497,7 +495,7 @@ void CISOProperties::CreateGUIControls()
bool wii = OpenISO->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage preferred_language = SConfig::GetInstance().GetCurrentLanguage(wii);
std::vector<DiscIO::IVolume::ELanguage> languages = OpenGameListItem->GetLanguages();
std::vector<DiscIO::IVolume::ELanguage> languages = OpenGameListItem.GetLanguages();
int preferred_language_index = 0;
for (size_t i = 0; i < languages.size(); ++i)
{
@ -1248,7 +1246,7 @@ void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
u64 read_offset = 0;
md5_context ctx;
File::IOFile file(OpenGameListItem->GetFileName(), "rb");
File::IOFile file(OpenGameListItem.GetFileName(), "rb");
u64 game_size = file.GetSize();
wxProgressDialog progressDialog(
@ -1497,14 +1495,14 @@ void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(OpenGameListItem->GetLanguages()[event.GetSelection()]);
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
}
void CISOProperties::ChangeBannerDetails(DiscIO::IVolume::ELanguage language)
{
wxString const name = StrToWxStr(OpenGameListItem->GetName(language));
wxString const comment = StrToWxStr(OpenGameListItem->GetDescription(language));
wxString const maker = StrToWxStr(OpenGameListItem->GetCompany());
wxString const name = StrToWxStr(OpenGameListItem.GetName(language));
wxString const comment = StrToWxStr(OpenGameListItem.GetDescription(language));
wxString const maker = StrToWxStr(OpenGameListItem.GetCompany());
// Updates the information shown in the window
m_Name->SetValue(name);
@ -1512,8 +1510,8 @@ void CISOProperties::ChangeBannerDetails(DiscIO::IVolume::ELanguage language)
m_Maker->SetValue(maker);//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), nullptr, &filename, &extension);
SplitPath(OpenGameListItem.GetFileName(), nullptr, &filename, &extension);
// Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(),
extension.c_str(), OpenGameListItem->GetUniqueID().c_str())) + name);
extension.c_str(), OpenGameListItem.GetUniqueID().c_str())) + name);
}