let us try normal c++ static init instead...

This commit is contained in:
Shawn Hoffman
2011-12-29 16:25:03 +01:00
committed by Sonicadvance1
parent 03b09bed5d
commit 210ecad15f
2 changed files with 20 additions and 19 deletions

View File

@ -25,11 +25,12 @@ GLuint ProgramShaderCache::CurrentFShader = 0, ProgramShaderCache::CurrentVShade
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
GLuint ProgramShaderCache::s_ps_vs_ubo;
GLintptr ProgramShaderCache::s_vs_data_offset;
GLenum ProgramShaderCache::prog_format;
LinearDiskCache<ProgramShaderCache::ShaderUID, u8> g_program_disk_cache;
GLenum ProgramFormat;
GLuint ProgramShaderCache::PCacheEntry::prog_format = ProgramShaderCache::PCacheEntry::SetProgramFormat();
std::pair<u32, u32> ProgramShaderCache::CurrentShaderProgram;
const char *UniformNames[NUM_UNIFORMS] =
{
@ -214,16 +215,6 @@ void ProgramShaderCache::Init(void)
// Read our shader cache, only if supported
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
{
GLint Supported;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
GLint *Formats = new GLint[Supported];
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
// We don't really care about format
// We just need the correct data type
prog_format = (GLenum)Formats[0];
delete[] Formats;
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());