From 212aa292bcf2709412b8d86e8298f60a874341fc Mon Sep 17 00:00:00 2001 From: hrydgard Date: Tue, 9 Jun 2009 22:48:51 +0000 Subject: [PATCH] Postprocessing shader: Make every game look like Mad World :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3399 8ced0084-cf51-0410-be5f-012b33b47a6e --- Data/User/Shaders/mad_world.txt | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 Data/User/Shaders/mad_world.txt diff --git a/Data/User/Shaders/mad_world.txt b/Data/User/Shaders/mad_world.txt new file mode 100644 index 0000000000..c4870ce0e5 --- /dev/null +++ b/Data/User/Shaders/mad_world.txt @@ -0,0 +1,18 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba); + emboss -= (texRECT(samp0, uv0+float2(1,-1)).rgba - texRECT(samp0, uv0+float2(-1,1)).rgba); + float4 color = texRECT(samp0, uv0).rgba; + if (color.r > 0.9 && color.b + color.b < 0.2) + ocol0 = float4(1,0,0,0); + else { + color += emboss; + float4 bright = dot(color.rgb, float3(0.3, 0.5, 0.2)); + if (bright > 0.5) + ocol0 = float4(1,1,1,1); + else + ocol0 = float4(0,0,0,0); + } +}