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For idle loops, don't explicitly call CoreTiming::Advance.
This is more consistent with the way Dolphin behaves with idle skipping off.
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@ -479,8 +479,6 @@ void Idle()
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idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);
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PowerPC::ppcState.downcount = 0;
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Advance();
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}
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std::string GetScheduledEventsSummary()
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