mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
For idle loops, don't explicitly call CoreTiming::Advance.
This is more consistent with the way Dolphin behaves with idle skipping off.
This commit is contained in:
@ -510,15 +510,7 @@ void CheckBreakPoints()
|
||||
}
|
||||
}
|
||||
|
||||
void OnIdle(u32 _uThreadAddr)
|
||||
{
|
||||
u32 nextThread = Memory::Read_U32(_uThreadAddr);
|
||||
//do idle skipping
|
||||
if (nextThread == 0)
|
||||
CoreTiming::Idle();
|
||||
}
|
||||
|
||||
void OnIdleIL()
|
||||
void OnIdle()
|
||||
{
|
||||
CoreTiming::Idle();
|
||||
}
|
||||
|
Reference in New Issue
Block a user