D3D: moved render state cache implementation to D3DState.h/cpp

This commit is contained in:
Yuriy O'Donnell
2014-06-23 08:11:07 +02:00
parent e7f8032d7d
commit 21655dc61a
11 changed files with 139 additions and 169 deletions

View File

@ -38,10 +38,10 @@
<ClCompile Include="D3DBase.cpp" />
<ClCompile Include="D3DBlob.cpp" />
<ClCompile Include="D3DShader.cpp" />
<ClCompile Include="D3DState.cpp" />
<ClCompile Include="D3DTexture.cpp" />
<ClCompile Include="D3DUtil.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="GfxState.cpp" />
<ClCompile Include="LineGeometryShader.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
@ -50,7 +50,6 @@
<ClCompile Include="PointGeometryShader.cpp" />
<ClCompile Include="PSTextureEncoder.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="StateCache.cpp" />
<ClCompile Include="Television.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="VertexManager.cpp" />
@ -61,10 +60,10 @@
<ClInclude Include="D3DBase.h" />
<ClInclude Include="D3DBlob.h" />
<ClInclude Include="D3DShader.h" />
<ClInclude Include="D3DState.h" />
<ClInclude Include="D3DTexture.h" />
<ClInclude Include="D3DUtil.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GfxState.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="LineGeometryShader.h" />
<ClInclude Include="main.h" />
@ -73,7 +72,6 @@
<ClInclude Include="PointGeometryShader.h" />
<ClInclude Include="PSTextureEncoder.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="StateCache.h" />
<ClInclude Include="Television.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureEncoder.h" />
@ -93,4 +91,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>